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Another year (I hope) of wargames . . .
Bomber Command (GMT):
Our first Berlin scenario (see June 3) was a disaster for the Luftwaffe. The British player obliterated Augsburg (everything dropped right on target), set many fires, etc. The German player did not have a good handle on the German air defense tactics (wilde sau, zame sau, GCI intercept, etc.) for the first play-through - it takes some practice.
Our second play-through was a major victory for the Germans. Hannover was the target but a combination of factors contributed to most of the bombs landing outside of town. The Germans shot down 32 heavy bombers.
Next up: Downfall with all the optional rules. Wonderful game!
Bulge 20 (VPG) - Very interesting little game at the army/corps level. Instead of factor-counting the emphasis is on administration on your army group and staff planning. My Germans didn't get very far, infact two armies got tied up in the same axis of advance which was a problem for retreating when the US couterattacked. I'd like to try this again as it is very non-traditional for a wargame.
The Tide at Sunrise (MMP): We used the optional naval rules and counters which we liked as much or better than the basic game. The Japanese did a lot better than the first time, but the Russians recaptured Mukden on the last turn, so another Russian victory.
U-Boat Leader "The Hunted" Medium Campaign - a 'good' result with 41 VPs. I learned tht in this less-friendly campaign I really needed to team up the U-Boats using wolfpacks to survive.
Type IXC U126 - sank 28K tons.
Type IXC U175 - sank 76K tons.
Type IXC U506 - sank 53K tons.
U175 was lost approaching a Lone Merchant that turned out to be a "+2" Kite class sloop which attacked and sank the U-Boat.
4-player Parsec Delux.
U-Boat Leader "The Hunted" Medium Campaign - After a "great" result in my last campaign (Operation Drumbeat), thought I'd step up to "The Hunted" (June 1942 - June 1943) when, according to the scenario sheet, "new Allied escorts begin to appear, making convoy attacks much tougher."
"Tougher", I'll say. My results:
U154 - scored 32K tons, sunk by HMS Audacity (escort carrier).
U503 - destroyed one Allied sub, sunk by HMS Lincoln on its first convoy attack.
U575 - scored 16K tons, sunk by HMS Asphodel.
A "dismal" result, a horrible performance by the Kriegsmarine . .
The Tide at Sunrise (MMP): A Russian victory as the Japanese took Port Arthur but couldn't make it to Mukden.We'll have to try this again.
A fun 4-player game of The First World War. Central Powers was way ahead on VPs at the end but Austria-Hungary collapsed during the last roll of the game, only a "one" would do it. Allied victory!
TAL - Iran 2014 General War Campaign:
Used the "random pick" option and selected 4 AH64s, one AC130 and an RQ1. Flew 15 missions for a 14 VP "poor" result, barely avoiding a "dismal". Destroyed 5 battalions and damaged 6.
The AC130 did better than the last time I flew one into the ground over North Korea, responsible for finishing off 3 battalions.
One disappointment was the RQ1 drone, two of them were shot down by the Iranians. I really an A10 on this one . . .
I have learned (the hard way) that it's important to choose a good mix of fixed-wing *and* helicopters for your squadron. And always include at least one A-10 and a UAV if available. Also, fly low. It's a fun solitaire game.
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Harold on Games, Episode 20: CSW Expo and Interview [podcast]
Britannia: Classi & Duel Edition (PSC Games @ Kickstarter)
Poland Defiant (new from Revolution Games)
Liberty: The American Revolution Review
Napoleon’s Eagles (Compass Games Preorder)
Brief Border Wars (Compass Games Preorder)
Dawn of Empire (Compass Games Preorder)
La Bataille de Mont Saint Jean, 2nd Edition (Clash of Arms Preorder)
Wings of the Motherland (Clash of Arms Preorder)
Triumph of Chaos, Deluxe 2nd Edition (new from Clash of Arms)
Interview with Kevin Zucker [video]
Thwarting Japanese Torpedo Planes
1782-3: The End of War
Factors Influencing Russian Force Modernization
The Glider and Its Tug
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