Bomber Command (GMT): Played Downfall with all the optional rules. Targets were Stettin and Duisburg. Both cities had "oil target" areas, so the aimpoints were kind of on the outskirts of town, which did not help the bomb scoring. The British player conceded since after bombing both targets Bomber Command only had around 10+ VPs.
This one of GMT's 2012 games that I enjoyed the most, I think.
Comment
Comment by Steve K on Sunday 4-Player Britannia the AH version from 1987. Lots of historical flavor in this old classic that I had not played before. Took us over 5 hours as we were new to this game (two guys had played it over 20 years ago) but a fun time.
Comment by Steve K on April 22, 2013 at 8:33pm Six Day War (DG) for two Israeli players, competing with each other on the two fronts, similar to Battle for Germany. On our first game we both made some mistakes but ended with a 48-48 tie.The Arabs, of course, still lost. A great way to handle the 1967 war since it's almost imossible to win as the Arabs.
Comment by Steve K on April 14, 2013 at 12:47pm The Hardest Days 09/07 sceneario. Only 4 large German raids (3 at 12:00 and one at 14:00). The bad weather limited bomb damage to 4 but we got a -3 result on combat losses, a Tactical Loss for the RAF. A tough one.
Comment by Steve K on April 13, 2013 at 7:03pm A fun 5-player game of Parsec. Advertised as a "family" Euro-game, even with cutesy little robots it can get pretty cut-throat. When a father (the eventual winner) drops the "big bomb" on his 12-year-old's robot colony you can see it gets nasty.
Comment by Roger Morley on April 3, 2013 at 4:17am G&G does sounds rather interesting to play. I may have to give it some serious consideration.
Comment by Steve K on April 2, 2013 at 6:35pm Solitaire Battle of Britian The Hardest Days 08/24/40 scenario. A Major loss for the British as German bombers pounded Manston AB, Dover port (twice). 15 damage oints for the Luftwaffe.
Comment by Steve K on April 2, 2013 at 6:32pm Roger - G&G is a lot like GBOH for the Middle Ages. The leaders activate and can "continue" and interrupt each other like in GBOH. The difference is that every time a leader is activated (or tries to and fails), his initiative rating decreases so as the battle goes on, your army's command structure tends to degrade. Another cool thing is that once your victory level is at a certain level, each activation you can roll to see if the victory level "accelerates", so if you are winning big you may get on a roll until the victory level hits 12 - then your opponent breaks. I really liked it, except that the battles are kind of obscure Italian ones.
Comment by Roger Morley on March 31, 2013 at 4:58am Steve K - what did you think of Guelphs & Ghibellines? I have often thought about buying it
Comment by Steve K on March 30, 2013 at 5:49pm Finished our second game of Guelphs & Ghibellines Montaperti 1260. A big win for the Ghibs.Similar to the historical rout, as The Earl of Arras swooped in behind the Geulph infantry, cutting through them like a knife and breaking the Florentines. See my 02-17-13 entry for my comments on this interesting system.
Comment by Steve K on March 18, 2013 at 4:29pm My occasional weekend trip to play games with my buddy in Cedar Rapids.
Six games of Napoleonic 20 (all four from Fading Glory and two from Danube 20). Two British losses, one Russian loss, one Russian victory and two Austrian victories. These were fun, close matches.
Also two Bomber Command raids: One British victory (Berlin) and one major German victory (Saarbruken). A close 3-player Parsec. Great weekend.
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