Bomber Command (GMT): Played Downfall with all the optional rules. Targets were Stettin and Duisburg. Both cities had "oil target" areas, so the aimpoints were kind of on the outskirts of town, which did not help the bomb scoring. The British player conceded since after bombing both targets Bomber Command only had around 10+ VPs. 

This one of GMT's 2012 games that I enjoyed the most, I think.

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Comment by Steve K on December 31, 2013 at 9:39pm

The year is not done! Just finished a great Down in Flames (DVG) campaign - Germany 1945.  Lots of great late-war fighters: Mustangs, Tempests, Do335s, He162s, Meteors.  A Major Axis victory -171 VPs! The Allies only destroyed one target and damaged another one in five missions.

Comment by Steve K on December 29, 2013 at 7:05pm

Finished up the year with two games of Fail Safe (S&T). Nuke war fun 1950's style, played two draws!

Comment by Steve K on December 1, 2013 at 6:03pm

Another loss for the Union in Iron & Oak - Trent's Reach 1865.

Comment by Steve K on November 23, 2013 at 9:33pm

A France 1940 campaign in DVG Down in Flames. Tough for France, Axis Major victory. And a 5 player New World, an old Avalon Hill game that holds up pretty well, I think.

Comment by Steve K on November 17, 2013 at 5:48pm

Three more Iron & Oak scenarios.  Union loses the Arkansas mini-campaign plus the battle of Wassaw Sound. Lots of carnage and exploding ironclads.

Comment by Steve K on November 10, 2013 at 9:31pm

Phantom Leader Deluxe - USN Linked Campaign (Long) - 29 missions, destroyed 15 targets, damaged 13 and missed one. Averaged an "Adequate" score in the three Vietnam campaigns.

Comment by Steve K on October 20, 2013 at 4:30pm

Iron & Oak - Hampton Roads: First FTF scenario was great for the Confederates. Minnesota and Monitor had taken a few hits; Patrick Henry had some pretty bad damage.  Halfway through the game a critical hit by Virginia exploded the Minnesota's magazine and that was prety much it. Cool game.

Comment by Steve K on October 6, 2013 at 6:07pm

C&C Ancients Epic Gaugamela: Macedonian win 12-10 but very very close.

War of 1812 (S&T 2001) nice little War of 1812 game for an older magazine edition (since we don't have any of the newer ones). Ended as a negotiated settlement in 1814 as both sides were war-weary.

Comment by Steve K on September 15, 2013 at 6:38pm

Phantom Leader Deluxe: Cuban Missile Crisis - USN Long Campaign

 

Started with the random selection of aircraft option - received 7 F4s, 2 A4s, one F8, one A3 and one E2.

 

Flew 9 missions – 5 targets destroyed and 4 damaged. Result was 20 VPs for a barely “Good” rating. Performance almost the same as my earlier USAF squadron.  

 

The 48 bonus SOs allowed me to buy tanker priority whenever I wanted. That really helps to deliver enough ordnance to the targets.  No USN aircraft were lost vs. a total of 16 Cuban (or Soviet?) MiGs shot down. One F4, Buick, became an “ace” with five MiG kills.

 

Comment by Steve K on September 3, 2013 at 7:35pm

Phantom Leader Deluxe - USAF Linked Campaign

 

Cuban Missile Crisis 1962

Started with random selection (but excluded F-4s and F-5s) of 3 F100, F101, F102, F104, 5 F105 and B66. One F100 went MIA, but recovered later. Another F100 damaged by a MiG21. One F105 shot down but pilot picked up. Flew nine missions, damaged 4, and destroyed 5 for a 22VP “Good” result (needed 22 for that result).

 

War in the South 1965

I dropped three Average pilots from this campaign (per the campaign special rules) and started with 5 Skilled, 2 Average and 2 Vets from the Cuban campaign. My seasoned squadron destroyed all 7 targets for a 19 VP “Great” score (maybe the first time for me in Air Leader game). First time use of M117R and Snake-eye weapons for great results against Soft targets.

 

Rolling Thunder 1967

Between campaigns I elected to remove one F105 and the B66 instead of paying for their promotions, and replaced them with a Green F4 and a Green Wild Weasel, per the linked campaign rule. My squadron started out with 3 F100, F101, F102, F104, 4 F105, one F4 and a Wild Weasel. 6 Skilled, 3 Average, 1 Vet and 2 Green. F100 Taz was shot down MIA by a MiG on Day 10. Robin F4 received 10 stress points on Day 2, replaced by Splashdog F4 who got 17 stress on a fighter sweep mission and was replaced by Jagger F4.  Destroyed 8 targets, damaged 2 and totally missed the fighter sweep for 26 VPs – merely an “Adequate” rating.  Rolling Thunder was a tough campaign.  My F101 and F102 could only use the inferior AIM-4 AtA missile and I didn’t have enough Phantoms to keep the MiGs from chasing us all over the Tactical Display. Had plenty of SOs and the opportunity to use a few GBUs on a couple of targets. Promotions included Blade F102, Ruff F101 and Honker F100, so I elected not to carry these pilots over to Linebacker, replacing them with three Green F4s.  I figured I would need more Phantom escorts for the next campaign.

 

Linebacker 1972

Started with 2 Aces, 3 Vets, one Skilled, 2 Average and 4 Green.  Four F105s, four F4s, 2 F100s, and F104 and a Wild Weasel.  A nice balanced force.  I had a good pool of SOs which I used mainly for Tanker Priority and the occasional GBUs and AGM12s for the tougher targets. One F4 was shot down but recovered. In 12 missions, we destroyed 10 and damaged 2 for 33 VPs and (barely) “Good” rating.

 

Summary

Really enjoyed managing my little squadron though 39 linked campaign missions. Had enough time to get personally involved with the pilots.  One F4 pilot flew enough escort missions to claim 14 MiG kills! MiGs seemed to be a bigger threat than in the original Phantom Leader and I found I could sometimes avoid the worst flak by taking advantage of the site attack angle limitations. The big target killer combo was an F105 carrying M118 3,000 pounders. Nice.

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