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Continuing to document my gaming obsession . . .
Target Iran - After a disastrous first effort, my second strike on Iran was an Operational Victory. We cleared the Gulf and captured the nuke WMD target. Rebels held Tehran right up til the end, when the IRGC kicked them out in a last turn ground offensive.
Down in Flames (DVG) Malta campaign. My Italian bombers only made it to Malta to attack the target once out of four missions. A Huge (100+ VPs) British victory.
YES...everybody enjoyed it. Note to self: "Do not, under any circumstances, neglect to take (and hold) some French home territories as the British/Spanish team. Clobbering the French in Spain is not enough.
4 player Wellington - Peninsular War (GMT). A CDG, lots of chaos noted by the players caused by the cardplay. French team held on to enough of Spain to eke out a 23 - 18 victory. Everybody enjoyed it.
The Nightmare Begins (Poland 1939) - An old XTR game from the '90s. Using the Polish-advantage optional rules, the Germans were not able to wipe out the Polish army by turn 12, thus losing the contest.
Thunderbolt/Apache Leader (DVG) – Linked Campaign Iraq 1991
In early January I decided to try another “linked campaign”, using the Iraq 1991 Campaign and playing the following Situations in consecutive order: Show of Force (2 days), Surge (3 days) and General War (8 days). I decided to allow myself to carry over experience points from one campaign to the next but also carry over accumulated stress points as well.
Show of Force – My squadron consisted of one A10A, one AV8B, an AH1 and two AH64As. I randomly selected the 9 pilot counters from a cup. We did pretty well, destroying 3 battalions in 4 missions. Flash (AH64) and Gumby (A10) annihilated an artillery unit on Day One. Then Genius (Harrier), Montana (AH64) and Scuttle (AH1) annihilated an infantry unit on Day 2. We scored 14 VPs for a “Good” rating.
Surge – Gumby (A10) and Divot (AV8) destroyed their target on Mission One, then things went downhill. Two Apaches and the AH1 attacked the Air Defense Battalion (target 12A). One Apache and the Cobra were shot down; both pilots were recovered by Montana was so stressed out I had to replace him for the next campaign. I only got 4 VPs after deducting for the aircraft losses, but since I could only destroy one battalion on Day One I received an automatic “Failure”.
General War – My little squadron flew 12 missions, destroying 5 battalions. You start at -15 VPs in this Situation so it’s an uphill fight. On Day One we lost another Cobra, which I was never able to replace because of the VP deficit during most of the campaign. We made it through the first mission of Day Eight with only net 3 VPs but if I could destroy the last target maybe I could make it from “Dismal” to “Poor”. But the target on the Front Line was that 12A Air Defense Battalion, which shot down Halo’s A10 (KIA) and Flash’s Apache (recovered). We held the Iraqis at or behind the Front Line, but ended General War with only 2 VPs (“Dismal”).
I’m definitely going to try another lined campaign. It really gets you involved with your squadron and generates a lot of interesting decision. But I learned *not* to ever attack that battalion 12A again!
We still need to do some of these FTF.
Fuentes de Onoro 20 (VPG) a hard-fought campaign as usual with these little Napoleon 20 games. The French were able to relieve the siege of Almeida and eke out a marginal victory.
Thunderbolt/Apache Leader – Linked Campaign
I enjoyed the Phantom Leader Deluxe linked campaign option so much I thought I’d try the “linked campaign” option for TAL.
On December 1, I selected North Korea 2011 (Rapid Deployment), Pakistan 2013 (Holding Action) and Iran 2014 (Cut-Off) for my campaigns. I used the linked campaign rules published on the DVG website, except I allowed earned XPs to be carried over to the next campaign. What good is a linked campaign if you can’t get promotions for your guys?
North Korea 2011 – Started with an A-10C, an AH-64A and an AH-64D.We flew 7 missions in four days. Destroyed two battalions and damaged five. The AH-64D had to be scrapped and replaced. One A-10 pilot received a promotion from Average to Skilled. We had plenty of SOs most of the time, but only scored 15 VPs for an “Adequate” rating.
Pakistan 2013 – Added an F16 to my squadron and traded the AH-64A for a “D” model. Flew 11 missions in six days. Three Apache pilots and one A-10 pilot won promotions. Montana got a Purple Heart but returned to action. Destroyed 6 battalions and scored 27 VPs against the Pakistanis for my best effort – a “Good” rating.
Iran 2014 – You don’t get SOs every day in the “Cut-Off” scenario unless you destroy a lot of Battalions, so I started the campaign with 14 SO points. Destroyed 5 battalions which earned me about 8 SO points, but my guys were stressed and the hardware took a lot of hits. On the last day I was down to my last SO point with three Iranian battalions in the Friendly Transit zone poised to overrun my base. My A-10 and the one undamaged Apache had to load up and destroy Battalion 2S to earn me 2 SOs plus an additional SO per the Pakistan special rule. So I barely had enough SOs to pay for the battalions that surged toward my base at the end of the game. 15 VPs for a “Poor” score. An exciting end, though.
Great fun. I recommend the linked campaigns for TAL. Took me about a month to play, usually I did one or two missions a night.
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Dear Consimworld, I was told this site had access to the game designer, Kevin Zucker, for 6 Days of Glory. In the rules, I'm perplexed by the term "Prohibited Terrain" in terms of where units can and cannot retreat in 6 Days of Glory--I have a pdf of the rules and could find no section in it where the types of terrain that are prohibited are actually listed (i.e woods, river hexides etc...) Please advise. Thanks
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