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Continuing to document my gaming obsession . . .
4 player Merchant of Venus from 1988. Very entertaining.
Flying Circus Deluxe campaign, Messines 1917. After 5 missions the Germans were 3-1-1, way ahead on points. Mission 6 the British cleared the sky of Albatroses (Albatri?) in a "vital" photo recon mission, scored 34 VPs to bring the campaign to a German Marginal Victory.
Two Hoplite battles. This game is so much fun. It's fast - we played both Tanagra and Delium in less than 4 hours, including setup. Both sides broke after three turns in Tanagra, but Athens had a 2 RP edge over the Spartans. Delium ended with the Thebans hitting the Athenians on the downhill slope, Athen broke by 13 RPs, or about the TQ value of one hoplite phalanx. Great hoplite action.
Another fun-time three-player Eclipse. Came in third. Need to go after those other races . . .
Finished a Manoeuvre (GMT) Vassal game 8-4 Prussians vs. Austrians. This works good on Vassal. Also another Hoplite, we played the Mycale Meeting Engagement, very hard fought action, the Persians routed but the Athenian-Spartan army only had 5 Route Points left. Very close.
Liftoff (Task Force Games) a 1989 classic that I played a lot over 20 years ago. Played it for the 45th anniversary of the first moon landing. Many astronaut casualties on all sides caused us to quit after only getting to 1963. It was just taking to long.
Brawling Battleships - fun little card game with some WWI color. You play three sorties, winner is the player with the most VPs.
Hoplite (GMT) - Ephesus 498 BC - Greeks routed in three turns. Marathon 490 BC - Persians routed in three turns. Nice edition to the GBOH series.
Days of Battle:Golan Heights - This is a very clever Chadwick design. Different types of units have different combat sequences based on whether its a day or night turn. And Israel goes first in day turns, Syria in night turns. Add to that a handful of event cards that that can affect either player.
I played Wellington 2-player earlier this year and it worked fine. One guy plays the two French Powers and the other guy plays the Spanish and British. The tricky thing is you have *two* hands of cards to manage, starting a turn with 16-17 total cards so you need to pay attention! As the turn goes on you have fewer cards to deal with so it gets easier. Also need to make sure you don't mix the two hands or use a card from one Power for the other Power by mistake.
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Atlantic Wall: D-Day to Falaise
Sea Kings @ Kickstarter
Legion of Honor Preorder
Dien Bien Phu
Desert Moon eBook
Kev Sharp @ The Big Board issues this “Fit to Fight”...
Line of Departure #75
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IMMOLATION OFFER | Seven games for $90
if the japanese had captured miday,what effect on the war would it have had?
Day in History: 9 September
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