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Continuing to document my gaming obsession . . .

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Comment by Steve K 23 hours ago

4 player Merchant of Venus from 1988. Very entertaining.

Comment by Steve K on Friday

 Flying Circus Deluxe campaign, Messines 1917.  After 5 missions the Germans were 3-1-1, way ahead on points. Mission 6 the British cleared the sky of Albatroses (Albatri?) in a "vital" photo recon mission, scored 34 VPs to bring the campaign to a German Marginal Victory.

Comment by Steve K on August 17, 2014 at 4:41pm

Two Hoplite battles. This game is so much fun. It's fast - we played both Tanagra and Delium in less than 4 hours, including setup. Both sides broke after three turns in Tanagra, but Athens had a 2 RP edge over the Spartans. Delium ended with the Thebans hitting the Athenians on the downhill slope, Athen broke by 13 RPs, or about the TQ value of one hoplite phalanx. Great hoplite action.

Comment by Steve K on August 10, 2014 at 9:15am

Another fun-time three-player Eclipse. Came in third. Need to go after those other races . . .

Comment by Steve K on August 3, 2014 at 4:57pm

Finished  a Manoeuvre (GMT) Vassal game 8-4 Prussians vs. Austrians. This works good on Vassal.  Also another Hoplite, we played the Mycale Meeting Engagement, very hard fought action, the Persians routed but the Athenian-Spartan army only had 5 Route Points left. Very close. 

Comment by Steve K on July 26, 2014 at 6:30pm

Liftoff (Task Force Games) a 1989 classic that I played a lot over 20 years ago. Played it for the 45th anniversary of the first moon landing. Many astronaut casualties on all sides caused us to quit after only getting to 1963. It was just taking to long.

Comment by Steve K on July 13, 2014 at 4:45pm

Brawling Battleships - fun little card game with some WWI color. You play three sorties, winner is the player with the most VPs.

Hoplite (GMT) - Ephesus 498 BC - Greeks routed in three turns. Marathon 490 BC - Persians routed in three turns. Nice edition to the GBOH series.

Comment by Steve K on June 29, 2014 at 7:33pm

Days of Battle:Golan Heights - This is a very clever Chadwick design. Different types of units have different combat sequences based on whether its a day or night turn. And Israel goes first in day turns, Syria in night turns. Add to that a handful of event cards that that can affect either player. 

Comment by usrlocal on June 22, 2014 at 3:57pm
Cool! Good to know, thanks.
Comment by Steve K on June 22, 2014 at 10:52am

I played Wellington 2-player earlier this year and it worked fine. One guy plays the two French Powers and the other guy plays the Spanish and British. The tricky thing is you have *two* hands of cards to manage, starting a turn with 16-17 total cards so you need to pay attention! As the turn goes on you have fewer cards to deal with so it gets easier.  Also need to make sure you don't mix the two hands or use a card from one Power for the other Power by mistake.

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