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Continuing to document gaming experiences . . .
Jena 20 on Vassal. Here's the Prussians hitting morale "0" on turn 10.
Another group game of Age of Mythology, three-player this time. We used the house rules from BGG for the "battle board" combat system. Worked very well and we think improved the game experience. Egypt defeated Greece and the Norse: 15-10-0.
four-player Age of Mythology with the group. Everybody enjoyed it & the guy who we figured was behind came out as the winner in the end (Norse vs. Greeks). But it was close. Will try some of the battle tweaks from BGG next time as the battle can get tedious for the non-involved.
Cedar Rapids Gaming Weekend - April 10-12.
Unhappy King Charles - Parliament came up one VP short for victory. This was out first time to play this and we really liked it, once we got comfortable with the rules.
Three Iron & Oak battles - At Hampton Roads the Virginia was heavily damaged and had to withdraw. At Wassaw Sound the Atlanta struck to the two Union monitors. At Plum Point the CSA River Fleet heavily damaged one Union ironclad gunboat but was eventually defeated.
Saturday night was a 3-player Firefly. This game is a blast!
Sunday we played four (!) Warfighter battles. In the first one our two fighters attacked and destroyed the drug convoy. Then both men went down in the Marketplace trying to escape with a kidnapped VIP. A replay was successful.
All 5 of the "basic game" scenarios in 1990's Silver Bayonet, getting warmed up on this first GMT game for the 25th anniversary version. Will move on to the advanced game next . . .
3-player History of the Roman Empire. You play a different Roman emperor and a barbarian tribe in each of seven historical epochs. Sort of like History of the World. Our group has played this a few times. The three factions has a close finish. Here's the end of turn six.
An 8-mission campaign of Hunters over Korea - A Solitaire Game of Air Combat over Korea (1950-1953). This is a print & play game from Berserker Games. You select a squadron of USAF (F-86s, F-84s or F-51s) or USN (F4Us, A-1s or F9Fs) fighter-bombers, draw mission cards and fly various missions over North & South Korea. There are random events (ground fire, bandits, targets of opportunity, etc.) and lots of action.
I did OK with my squadron of A-1 Skyraiders for the first 6 missions, taking out targets and avoiding enemy fighters that showed up. Then on mission 7 to the industrial complex at Pyoktong, on the Chinese border, my 5 A-1s were jumped by 5 MiG-15s that we could not avoid. Joker, Pappy and Babe were shot down, Babe was not recovered. At the top is a shot of my squadron being ambushed by MiGs.
The next picture shows 3 A-1s engaging a ground target-of-opportunity.
This is a fun game with lots of variety on a topic that doesn't get covered often. Welcome to Korea, Hotshot!
This Mighty Endeavor by MMP. Played the December 1944 - April 1945 scenario, the "expanded" version that adds the Soviets coming from the east to the Western allies.
In the style of Battle for Germany, the Western allied player also runs the east Germans and the Soviet player runs the western Germans. Works pretty well. In our play, the Russians stalled on the Oder, the Western allies made it across the Rhine in several places, but Germans were still hanging on. The West scored a few VPs more than the Russians. Uses the highly-playable Standard Combat System.
Last turn of 3-player History of the World. The Blue empire (me) dominates Europe, Eurasia & the Middle East, an unusual win for me. Helped by back-to-back activations as the Mongols and Ottomans!
First successfully completed solitaire Warfighter mission! Mission: High Impact (60 RPs).Objective VIP Sit-Down.
Team: Anderson (NPS - 17 RPs) and Bruining (with MP7 carbine, Red Dot Sight, Wrist GPS, 2 M2 munitions, 2 grenades and Close Combat - 43 RPs).
Both guys were wounded but made it to the objective with plenty of time. Bruining's first grenade got 4 kills on the sit-down building! Cool! Anderson's M249 SAW was a big help in long range attacks. Bruining's suppressed MP7 was great in stealth attacks. It takes a few playings to understand which weapons, skills & equipment work best in a given situation.
Picture shows the team inspecting the ruins of the sit-down building.
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A Pragmatic War (new from Compass Games)
U.S. Navy Plan Red Publisher’s Preview
SWWAS Bismarck: Scenarios and History, Part One
Commands & Colors Tricorne: Jacobite Rising (Compass Games Preorder)
Yaah! Magazine, Issue 13 (Flying Pig Games Preorder)
Tactical Genius: A Look at Fields of Fire Review
Gen Con interviews Columbia Games [video]
Ardennes ’44 Unboxing [video]
Captain Dave’s Top 10 Requests For Wargame Designers & Developers
Mentioned in Dispatches, Special Summer 2019 Edition [podcast]
No Enemies Here: Interview with Mark Herman [video]
The Devil’s to Pay Review
Table Battles Expansion No. 4: English Civil War (new from Hollandspiele)
The Battle of Marathon (490 BC)
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