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Circus Maximus (above) and Imperium (below). From GMT's "Rome" 2002. Circus is pretty exciting chariot racing game, quick and easy to play. Imperium pretty abstract,
Vietnam Battles Modern War #7:
In Snoopy's Nose (top), the American player had to win the last combat roll of the last turn to capture the final VC base camp for the win. Lots of firepower employed.
In Iron Triangle, the VC was able to sneak enough units off the map through the Chu Chi tunnel system (bottom) to get the win.
Simple standard system for both battles, easy to learn and quick to play.
Tigris & Euphrates with the Group. Pure Euro tile placement, only marginally related to ancient Babylon. But really competitive with some tricky strategies. Classic.
B-17 Flying Fortress Leader: Just finished my first campaign, August-December 1942, and I can't wait to try this again! 11 different campaigns to play. Lots of cards- bomber and fighter group cards, target cards, event cards, Luftwaffe commander cards. B-17s, B24s, Mitchells, P38s, P47s, P51s and more. You buy your bomber and fighter groups, hire commanders, select targets, load the ordnance and fly the missions. You never know what the Luftwaffe with send against your mission. So cool. I got a semi-respectable 40 point "Adequate" rating on my first campaign, probably messed up a few rules, and I am ready to try out some of the options: weather, target recon. etc. This game's got it all!
Horse & Musket: 1706 Turin: Grand Alliance Prussians pierce the French line.
Horse & Musket: 1700 Narva: Charles XII routs the Russian lines.
A fun afternoon playing Quartermaster General with the Group. Each major power has its own deck of cards which are loosely based on its WWII activities, US has lots of navy builds and strategic bomber actions, the Russians have a lot of army builds, Germany has a jet plane card, etc. After we ran out of turns and pretty much out of cards, the Allies were ahead on victory points, but the Germans had invaded western USSR and with its ally Italy controlled most of Europe. Japan had not been invaded. So I think technically it would be a draw or even an Axis victory. WWII in an afternoon!
Falling behind on my game reporting. Played another battle of Horse & Musket: Malplaquet. I think the French player should have come out of the entrenchments and attacked the Dutch on the right wing. Instead, the Grand Alliance was able to damage the units on the French left enough to win. Liking this game. especially with the "basic" rules.
The Group played a 4-person Time of Crisis. The deck-building function was new to most of us wargamers, and we were a little fuzzy on the political rules during our first playthrough. One faction was allowed to be the Preternder too long! I think this will be fun once we get better understanding of the rules.
Played a couple battles from Horse & Musket. We found the optional formation and facing rules a little DRM-fiddley, but I had fun playing with just the basic rules. A very attractive-looking game on an unusual topic (1683-1712).
Halls of Montezuma (GMT):The Americans controlled a couple of Mexican states, won most of the battles, and came very close to collapsing the Mexican government by Turn 7. But was not able to push the Mexican Political Will far enough down so when the game ended early by random die roll at the end of Turn 7, it was a Mexican victory! Learned that the US player must really push hard (harder!) to win. This is *not* an easy game to learn, a lot of rules - but it's worth it. A lot of historical flavor in the cards, the map, the units, leaders, etc. A great story. Made me want to pick up a historical book on the Mexican War to learn more about it. that tells you something about the game. A lot of work to learn, but fun!
End of game map - Celles by Revolution Games. I bought this at CSW Expo because my dad's unit (84th Infantry Division) appears in the game. Volume 1 (and only, so far) of a Battle of the Bulge series of games. An interesting chit-pull system, lots of uncertainty, and some unique rules twists. We played on Vassal and had a fun time with it. The US won this one 17-13, with some fortunate die rolls and timely chit draws.
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Horse & Musket: Dawn of an Era Review
Lock ‘n Load Tactical: Starter Kit Review
Interview with Tom Russell
Interview with Paul Rohrbaugh
Twilight Struggle Play the Experts #2: Create a Little Chaos Here
1960: The Making of the President Strategy Tips
Electronic Warfare in Red Storm
Twilight Struggle Play the Experts #1: Slouching Toward Southern Europe
Ancient Civilizations of the Inner Sea: Meet the Mycenaeans
Old School Tactical Volume II: West Front 1944-45 (new from Flying Pig Games)
San Diego Historical Game Convention Recap
The Story of Hitler’s ‘Miracle Weapon’
Battle at Portsmouth Harbour
The German Defenses at the Somme 1916
Royal Australian Air Force in the Pacific
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