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Wrapped up the year finishing up our Sealords Tet Scenario. Yeah, it was a draw. Set up "Zumwalt Takes Command 1969-1970" to start off 2018.
Strategic Targets Scenario - B17 FFL: In a 3 month campaign, got my best score yet - 69 VPs for a "Good" rating.
And a 5-player Genesis with the Group. Used the 3 AM option, that worked well. Lots of back-stabbing. Fun!
Halfway through the Tet scenario. Random event "Media Circus" occurred on turn 1, which doubled both sides VPs. Communists scored 90+ VPs vs 27 Free World. Now the Communists have maxed out at 100 VPs. and the best the Free World can do is play for a tie! This is Vietnam, after all.
Sealords: The Vietnam War in the Mekong Delta (S&T 243): An unusual topic and a fun system. In our first scenario, the Western Allies won Marginal Victory. Mostly on a one-turn random event, but oh, well. Send your units around the delta on rivers & canals. We're setting up the next scenario!
Circus Maximus (above) and Imperium (below). From GMT's "Rome" 2002. Circus is pretty exciting chariot racing game, quick and easy to play. Imperium pretty abstract,
Vietnam Battles Modern War #7:
In Snoopy's Nose (top), the American player had to win the last combat roll of the last turn to capture the final VC base camp for the win. Lots of firepower employed.
In Iron Triangle, the VC was able to sneak enough units off the map through the Chu Chi tunnel system (bottom) to get the win.
Simple standard system for both battles, easy to learn and quick to play.
Tigris & Euphrates with the Group. Pure Euro tile placement, only marginally related to ancient Babylon. But really competitive with some tricky strategies. Classic.
B-17 Flying Fortress Leader: Just finished my first campaign, August-December 1942, and I can't wait to try this again! 11 different campaigns to play. Lots of cards- bomber and fighter group cards, target cards, event cards, Luftwaffe commander cards. B-17s, B24s, Mitchells, P38s, P47s, P51s and more. You buy your bomber and fighter groups, hire commanders, select targets, load the ordnance and fly the missions. You never know what the Luftwaffe with send against your mission. So cool. I got a semi-respectable 40 point "Adequate" rating on my first campaign, probably messed up a few rules, and I am ready to try out some of the options: weather, target recon. etc. This game's got it all!
Horse & Musket: 1706 Turin: Grand Alliance Prussians pierce the French line.
Horse & Musket: 1700 Narva: Charles XII routs the Russian lines.
A fun afternoon playing Quartermaster General with the Group. Each major power has its own deck of cards which are loosely based on its WWII activities, US has lots of navy builds and strategic bomber actions, the Russians have a lot of army builds, Germany has a jet plane card, etc. After we ran out of turns and pretty much out of cards, the Allies were ahead on victory points, but the Germans had invaded western USSR and with its ally Italy controlled most of Europe. Japan had not been invaded. So I think technically it would be a draw or even an Axis victory. WWII in an afternoon!
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GMT Games Company Update
Twilight Struggle Replay [video]
WWII-Era German Artillery Development
An Anzac Dunkirk
White Turns Red (new from High Flying Dice Games)
The Lamps Are Going Out Review [video]
Interview with Brian Train
Men of Iron Review [video]
Chariots of Rome Review [video]
Quartermaster General Replay
Advanced Squad Leader: Starter Kit #2 Replay
Alpha Omega Review
Stonewall Jackson’s Way II Replay
The Speed of Heat Replay
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