It's been ten years since I designed my first tactical game system and sometimes I fantasize about designing yet another. One that uses all the designing tricks that I’ve learned, something that would give us all as much pleasure without any nit-picky rule pain. So what *might* a new Mark H. Walker tactical system look like?  Here are some things I would and wouldn't include.

  1. No fractions. Period. No halve this, or round this. Whole numbers only. I figure a game loses about 1/8th of its fan base per fraction. Seriously.
  2. No levels. No second story buildings and no hills. We all gasp at the mere suggestion of a one-level game, but I promise that no one would miss it. Levels create paragraphs on paragraphs of needless rules, and in-game delays as we pour through said rules trying to ascertain if this machine gunner can see that squad. Delays better spent talking about Jay Cutler.  
  3. No combat result tables and no firepower factors. Everything hits or defends on a four. Firepower is a function of dice, as is morale. Easy, peasie (is that a word?). I can't go into detail here. I have a copyright under review. Just kidding. Sort of. No honestly. I don’t.
  4. No hidden units. God how I hate hidden units. Hidden units are the gaming equivalent of Rebecca Black’s music.
  5. Lots of pulse lasers. I might not even include rules for them, but they’ll be on the cover art.
  6. Nothing in Russia, circa 1943, unless it sucks human's blood.
  7. A stress on simplification. If in doubt, leave it out. Make a game that people play.
  8. Lots of interesting people to meet. Any squad-level game I design will always have flexible rules that allow individuals to dominate the battlefield. Just like they do in real life.

Anyway, those are my ideas. What do you folks think?

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Comment by Mark H. Walker on November 13, 2014 at 5:24pm

Okay, I hope I can get down there on the 20th. Can you all use another player?

Comment by Bill Wood on November 12, 2014 at 7:29pm

Late Follow up.

We get together at The Eden War Room at my detached garage apartment in Eden, NC.

Usually around 6:30 pm.

Comment by Mark H. Walker on November 10, 2014 at 1:29pm

When do you get together on Thursdays?

Comment by Bill Wood on November 10, 2014 at 12:01pm

Thursday evenings is pretty regular. Saturday is the group day when we have group things...typically 2-3 Saturdays a week is open to gaming at the EWR.

Comment by Mark H. Walker on November 10, 2014 at 8:58am

Good idea, Bill. BTW, are you guys still meeting Thursday evenings and Sunday afternoons?

Comment by Bill Wood on November 9, 2014 at 8:09am

Avoid Negative Modifiers or calculations - keep everything on the positive side of the X axis.

Easily accomplished, I think, by the "dice" off - phasing player vs non phasing player dice.

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