It's been ten years since I designed my first tactical game system and sometimes I fantasize about designing yet another. One that uses all the designing tricks that I’ve learned, something that would give us all as much pleasure without any nit-picky rule pain. So what *might* a new Mark H. Walker tactical system look like?  Here are some things I would and wouldn't include.

  1. No fractions. Period. No halve this, or round this. Whole numbers only. I figure a game loses about 1/8th of its fan base per fraction. Seriously.
  2. No levels. No second story buildings and no hills. We all gasp at the mere suggestion of a one-level game, but I promise that no one would miss it. Levels create paragraphs on paragraphs of needless rules, and in-game delays as we pour through said rules trying to ascertain if this machine gunner can see that squad. Delays better spent talking about Jay Cutler.  
  3. No combat result tables and no firepower factors. Everything hits or defends on a four. Firepower is a function of dice, as is morale. Easy, peasie (is that a word?). I can't go into detail here. I have a copyright under review. Just kidding. Sort of. No honestly. I don’t.
  4. No hidden units. God how I hate hidden units. Hidden units are the gaming equivalent of Rebecca Black’s music.
  5. Lots of pulse lasers. I might not even include rules for them, but they’ll be on the cover art.
  6. Nothing in Russia, circa 1943, unless it sucks human's blood.
  7. A stress on simplification. If in doubt, leave it out. Make a game that people play.
  8. Lots of interesting people to meet. Any squad-level game I design will always have flexible rules that allow individuals to dominate the battlefield. Just like they do in real life.

Anyway, those are my ideas. What do you folks think?

Views: 97


You need to be a member of ConsimWorld to add comments!

Join ConsimWorld

Comment by Mark H. Walker on November 13, 2014 at 5:24pm

Okay, I hope I can get down there on the 20th. Can you all use another player?

Comment by Bill Wood on November 12, 2014 at 7:29pm

Late Follow up.

We get together at The Eden War Room at my detached garage apartment in Eden, NC.

Usually around 6:30 pm.

Comment by Mark H. Walker on November 10, 2014 at 1:29pm

When do you get together on Thursdays?

Comment by Bill Wood on November 10, 2014 at 12:01pm

Thursday evenings is pretty regular. Saturday is the group day when we have group things...typically 2-3 Saturdays a week is open to gaming at the EWR.

Comment by Mark H. Walker on November 10, 2014 at 8:58am

Good idea, Bill. BTW, are you guys still meeting Thursday evenings and Sunday afternoons?

Comment by Bill Wood on November 9, 2014 at 8:09am

Avoid Negative Modifiers or calculations - keep everything on the positive side of the X axis.

Easily accomplished, I think, by the "dice" off - phasing player vs non phasing player dice.

Help Center

Latest Activity

CC Snyder posted a blog post

878 Vikings Strategy Guide Pt. 2: Playing the English

Academy Games Creative Director Gunter Eickert has put together the second part of his strategy…See More
1 hour ago
Dave Smith posted a photo


One of the games I'll be running at this year's Pacificon
12 hours ago
Dave Smith posted a blog post

"Borg Fest" 2018 at Pacificon

I'll be among the dozen or so gamers running Command and Colors games at this year's Pacificon in…See More
12 hours ago
PittHistoryGuy left a comment for PittHistoryGuy
"Thanks, Eric! Will do."
13 hours ago
Stephen Weiss left a comment for Eric Walters
"Thanks Eric! Yeah, can't wait for Stalingrad '42 and the next game in the Next War…"
16 hours ago
Eric Walters left a comment for PittHistoryGuy
"Welcome to the website!  You seem to be a Renaissance Man/Wargamer with a diverse set of…"
17 hours ago
Eric Walters left a comment for Stephen Weiss
"Stephen, welcome to the website!  You've got some eclectic tastes in games and they are…"
17 hours ago
Profile IconPittHistoryGuy and Stephen Weiss joined ConsimWorld
17 hours ago


CSW Related Links

Please be sure to check-out these CSW services.

© 2018   Created by John Kranz.   Powered by

Badges  |  Report an Issue  |  Terms of Service