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If you have not had the opportunity to read German historian Norman Ohler's Blitzed, the least you can do is trek over to the (free) BBC History Magazine Extra Podcast website and give it a listen. It will change your view on the invasion of France.
Absolutely yes. If a game has rules for fatigue, there could be some initial advantage to the Germans, as they tweak their way to alertness, but then if the campaign goes on too long, then there would be a crash, and a loss of effectiveness and perhaps an entire halt to operations as they recover.
This also has me rethinking the panzers' halt before Dunkirk. Was this because of mechanical wear and tear on the vehicles, or more because of the drugs?
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Orbit War Review [video]
Designer Deep Dive Interview with Mitchell Land [video]
Forgotten Legions, Designer Signature Edition (Compass Games Preorder)
A Pragmatic War: The War of the Austrian Succession, 1741-1748 (Compass Games Preorder)
The Late Unpleasantness: Two Campaigns to take Richmond (Compass Games Preorder)
Bombing Japan – Pre-1941 and Subsequent Plans
Empires and Alliances: World War One Across Europe (new from Compass Games)
People Power: Insurgency in the Philippines, 1983-1986 (GMT Games Preorder)
Flashpoint: South China Sea (GMT Games Preorder)
1862: Railway Mania in the Eastern Counties (GMT Games Preorder)
Alexander and His Veterans
Wartime German Destroyers: From Narvik to the Capitulation
Across the Rappahannock on Pontoon Bridges
Caesar’s Legions at Alesia
Nations at War: Desert Heat Review
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