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If you have not had the opportunity to read German historian Norman Ohler's Blitzed, the least you can do is trek over to the (free) BBC History Magazine Extra Podcast website and give it a listen. It will change your view on the invasion of France.
Absolutely yes. If a game has rules for fatigue, there could be some initial advantage to the Germans, as they tweak their way to alertness, but then if the campaign goes on too long, then there would be a crash, and a loss of effectiveness and perhaps an entire halt to operations as they recover.
This also has me rethinking the panzers' halt before Dunkirk. Was this because of mechanical wear and tear on the vehicles, or more because of the drugs?
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Horse & Musket: Dawn of an Era Review
Lock ‘n Load Tactical: Starter Kit Review
Interview with Tom Russell
Interview with Paul Rohrbaugh
Twilight Struggle Play the Experts #2: Create a Little Chaos Here
1960: The Making of the President Strategy Tips
Electronic Warfare in Red Storm
Twilight Struggle Play the Experts #1: Slouching Toward Southern Europe
Ancient Civilizations of the Inner Sea: Meet the Mycenaeans
Old School Tactical Volume II: West Front 1944-45 (new from Flying Pig Games)
San Diego Historical Game Convention Recap
The Story of Hitler’s ‘Miracle Weapon’
Battle at Portsmouth Harbour
The German Defenses at the Somme 1916
Royal Australian Air Force in the Pacific
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