I think it is somewhat halfway though in SL, there is a description for the method of producing the scenario. Because I want to play as such long, an original production method of the scenario is devised. Here, it makes the use of maps up to two assumption.


1.The selection of the map: Both players select one map. Please decide the player previously selected with dice etc.

2.Please move to clause 4 if you play one map.

3.Please decide how to connect it when two maps are selected. Please decide it with dice if mutual agreement is impossible.

4.The selection of the use camp: Which camp is used with dice is decided though the U.S. Army, a German army, and a Soviet army can be used.

5.Which rule is used when the use camp is decided is decided.

6.The number of points of use war potentials: Six dice are shaken, the figure of dice is totaled, and 60 both players are multiplied. It is made a use war potential point. When four "1" of the figure of dice goes out, it is assumed that it does over again.

7.The player with a little the above mentioned use point is positioned on the attack side. The unit mutually used is decided by using "Point Value Chart". However, only three vehicles can be used.

8.The decision of the number of turns: Two dies are shaken, and it adds up the numbers. At this time, it is assumed that it does over again when becoming five or less. Six turns or more are played.

9.The decision of the victory condition: When the game is ended, one hex (The building or the forest is specified as much as possible) at the center of the map is specified if it is one map. The player that ruled when this respect ends playing a game wins. If they are two maps, the attack side shoots a dice. If it is an odd number, a lot of units on the defense side are removed. The judgment uses "Point Value Chart".If it is an even number, three victory hexes are specified in the map. Which camp is ruling when the game ends competes. As for the unit rule here. However, it is necessary to arrange a normal unit.

10.Finally, the unit is arranged in the map and play begins.

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Comment by brian s. b. on February 23, 2011 at 9:04pm
pretty good idea-i've tried "historical" scenarios,but information down to a squad level is hard to find.

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