Preorder Nemesis at Legion Wargames

http://www.legionwargames.com/legion_NEM.html

Nemesis... ... features my "Open Game Turn" system. The Game Turn consists of only four phases: Assault (where a unit may either attack or move); Attack; Supply Check; Reinforcement. The phases are drawn as chits, so you will not know in what order they will appear, with the exception of the first chit in a Game Turn which is chosen from the first three drawn chits in the previous Game Turn. Both players have a set of four Phase Chits each and they take turns drawing them. The game mechanics are easy to master. The game play may not.

The quality of the unit is the most important feature. Basically it affects four aspects: Not only will a high quality give an edge in combat, it also decides what kind of ZoC the unit is able to exert. The quality will decide how long a unit can be out of supply before attrition strikes, and how capable the unit is to make an operational move (a "double move"). Since ZoC is non-existent except when preventing enemy units conducting operational moves, it is very important which units you position and where you do so. Especially so, if you are uncertain of which phases there remain to be played.

The game will also feature my "Active Combat" system. A combat result will have step losses and probably a retreat result. Step losses are straightforward. The retreat result though has to be enforced by the attacker. That is usually not a problem if it is done by a high quality unit. A unit with lesser quality may have to pay with step losses in order to do so. The defender then decides to retreat or to stand fast. If it stays, then it takes step losses, depending on its quality. Before any attack, the Japanese player has the option to get an extra combat shift in its favor (in attack or defense). But it comes with a price.

Finally, there will be a two layer Victory Point system. There is a VP track for each player. Some points can be actively acquired by you but are given once, usually those that will please your local commander. Some points can be actively acquired by the opponent and will be deducted every Game Turn from your track as long as the enemy controls them, usually those that displease your superiors. Then again, it is the same thing for your opponent. Those that you have received once are also the ones that are deducted each Game Turn from your opponent's track etc. In the end, as the commander, you will have to prioritize, depending on the current situation.

Nemesis has a high replay value and if you love tense games when in action as well as games that allow you to ponder on possible "perfect opening moves", then this is the game for you.

Kim Kanger

Views: 115

Comment

You need to be a member of ConsimWorld to add comments!

Join ConsimWorld

Help Center

Latest Activity

Steve Altra commented on Dave Smith's blog post A bit of a mystery.... who can solve this one?
"I don't know who Mark is, but I dig seeing that Oil War "WiP" map."
9 hours ago
Donald J. HANle left a comment for Eric Walters
"Eric, Just saw your comment from last July.  Clearly I do not check this page often…"
23 hours ago
Kevin Duke left a comment for Eric Walters
"I'm with you. We actually hosted the "Team Squad Leader" tournament at Origins the…"
Thursday
Eric Walters left a comment for Kevin Duke
"Welcome to the CONSIMWORLD Social website, Kevin!  As you can see, we'll be undergoing a…"
Thursday
Eric Walters left a comment for Peter Gordon Rider
"Welcome to the CONSIMWORLD Social Website, Peter!  As you can see, we'll be undergoing a…"
Thursday
Profile IconKevin Duke and Peter Gordon Rider joined ConsimWorld
Thursday
Ian Schofield posted photos
Tuesday
Shannon commented on Brant Guillory's group Triangle Area (NC) Wargaming
"I am also playing mostly solo at the moment due to Covid. I very much enjoy Red Storm and Skies…"
Jan 11

Events

Members

CSW Related Links

© 2021   Created by John Kranz.   Powered by

Badges  |  Report an Issue  |  Terms of Service