I am currently playtesting the next game in Clash of Arms' Battles of the Age Reason series: Prague.
Scenario 1 is an interesting infantry fight wherein the Prussian Grenadiers meet the Austrian Grenadiers in a fight for the high ground, the Homole Berg. There are some interesting tactical nuances which can play out, but, at the end of the day, with time running out, the Prussians just have to fix bayonets and let the best morale (and CV win)!
Scenario 2 is a swirling, dogfight of a cavalry battle. There are 18 heavy & 8 light cavalry squadrons for the Prussians (approximately 1300 cavalry) vs. 24 heavy cavalry squadrons for the Austrians (approximately 1200 cavalry). The action starts off furiously and continues for the entire scenario with charge and counter-charge as each side routs and recovers and reenters the fray. Fascinating scenario!
Just last night, we set up Scenario 3, which is the main battle scenario using all 3 maps and both armies in their entirety. Schwerin's Detachment is beginning to deploy on to the map after making the flanking march while the rest of Frederick's army is following behind. Browne has noticed the movement and is moving his Detachment in response, but Charles, with Kheuls' wing, is asleep at the wheel and has only sent a single command to Browne's aid. Translation: the End Turn number was reached before any more Main Austrian commands could be activated.
As with all of the BAR games, the map and counters are beautiful as well as functional. The possibilities in this battle seem to offer endless replay value as the Prussians can basically choose their point of attack via the off-map movement mechanic. We are very much looking forward to seeing how this battle plays out.