Read a full preview of Frontline General: Spearpoint 1943, the new fast tactical WWII card game from Collins Epic Wargames

I'd like to invite you all to read a full preview (13Mb PDF link) of our new fast-playing (30 minutes) tactical WWII card game, Frontline General: Spearpoint 1943 in our newsletter. I'm happy to announce that we've just passed the 200 preorders mark and momentum continues to pick up as we take players through how the game plays. Williamsburg Muster was a small but successful show for us and we gave countless demos of the game to interested players. Feedback was all positive and most people who played enjoyed it enough to preorder the game (Only $24+shipping). The game is completely ready for production- we just need some more preorders to make it happen. If you haven't yet preordered, please consider it after reading the preview in our newsletter. All support is greatly appreciated.

The game includes:

175 Unit, Command, and Damage Cards

4 D10 Dice

Telescoping Box with Mark Mahaffey artwork

1 sheet of rules (11"x17", double sided, folded)

8 Downloadable Situations (tactical Scenarios)

Want to play the game first hand? Collins Epic Wargames will be exhibiting at Prezcon later this month giving demos at the Collins Epic Wargames booth and will have several pre-production POD copies available for players to check out and play during open gaming. Be sure to stop by!

Game Info Page

BGG Game Entry

Preorder Policy/Info Page

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Comment by Mark Buetow on February 12, 2010 at 8:55am

Thanks for the reply. Sounds simple enough. I'm always on the lookout for a simple tactical game and this looks particularly fun with the inclusion of air units (what fun to drop a load of bombs on a Tiger tank!) I hope the orders pile up quickly for you guys! (In the meantime, I'm happy to send you my address to get one of those PnP playtest copies. :P)
Comment by Byron Collins on February 12, 2010 at 6:56am

Thanks, glad you enjoyed the preview :)

Good question. Damage is generally pretty easy to remember. Some players have used a spare die as a counter placed on the damaged card- if multiple attacks are targeting the same unit- but I don't think it's necessary unless you have a lot going on. Units "recover" Endurance at the end of each Combat Phase. So if a Unit like a M4A1 with 14 Endurance is damaged down to 5 but not destroyed, a Damage Card is drawn (and effects applied) because Endurance was reduced to or less than the Half Endurance value of 7. If no other hits occur against that Sherman during the same combat phase, the Sherman recovers back up to 7. The Damage Card itself reminds players that the Sherman will never be back up to 14. At the end of every Combat Phase any remaining units are either at Full Endurance or Half Endurance- no in-between values are tracked beyond the current Combat Phase- and damage from multiple sources is only cumulative in the phase it occurs.

Generally in the game the only thing you have to track during play is score for score-based "Standard Games".
Comment by Mark Buetow on February 11, 2010 at 10:53pm
One question, though after reading through the newsletter playthrough: is there a simple way to keep track of damage to your units; that is, to note what their Endurance is? Seems like it takes several hits and you'd need a way to keep track; or is it just easy enough to remember?
Comment by Mark Buetow on February 11, 2010 at 10:52pm
Consider your marketing move a success. Preordered!

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