The Battle for Normandy - Omaha Beach, landing phase complete

Below is a photo of the final disposition of the units in the immediate vicinity of Omaha.  I'm sure I broke several rules or at least the intent of some of them, even during the structured landing phase.  Please bear with me.  

Phase 1.  All units except the DD tanks make it to shore.  Thank goodness for drift, or several infantry companies would not have made it.  I had two DD tank units scheduled to come ashore during Phase 1, but none of them did.  Yikes!  During the German fire segment, the units in 1751 and 1646 both hit US units and eliminate companies.  During the US fire phase, the 2nd Rangers at Pont du Hoc score a hit with a roll of 1.  Studs...  The 5th Rangers also roll a 2 and score a hit.  The Germans decide to lose the infantry company and keep the 3 fp strong point.  None of the other units hit.  Slow going during the first phase.  

Phase 2.  The Germans in 1751 again score a hit and eliminate a US infantry company.  During the US fire phase, the units destroy strongpoints in 1650 and 1847.  Still tough going.  

Phase 3.  The Germans in 1751 again (studs...) eliminate a US company, and the Germans in 1848 also eliminate a US company in 1747.  The US come back in their fire phase and eliminate a strongpoint in 1652, one in 1751 (time ran out for these guys), a strong point in 1749, and one in 1849.  Still not enough to make any movement from the initial beach hexes.  The Germans moved a few of their infantry companies back off the beach in the hopes of reforming in the next turn or so.  

During the end phase, I reformed as many of the units as I could, some at full strength and some at half strength.  I placed the beach head counter on Dog Red because that seemed to be the best location with easy road access.  

Please let me know if I butchered this turn.  I may reset the game and play again, because I spent too much time looking at the rules and not enough actually in the game.  

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Comment by Brett W Avants on May 28, 2012 at 10:44am

Hi Tom; Thanks!  Yes, I reset the invasion turn a couple of times.  My last time I continued even though I forgot that you cannot advance after combat on during these turns.  Omaha looks like an interesting little scenario.  Time makes it tough for the US.  Nice game.  

Comment by Tom Stearns on May 23, 2012 at 8:14am

Well you are already in the group so no invite needed!

Comment by Tom Stearns on May 23, 2012 at 8:13am

Sounds like one problem you had is not forming up your battalions after each German fire phase.  I did that the first few times also.  In fact it took me playing just the invasion turn over and over 3 or 4 times before I felt like I got it right.  This game becomes much more intuitive the more you play it. I love the randomness of the invasion turn. Ive posted quite a bit of stuff on BGG and here under the Normandy Campaign group.  Will send you an invite.  This game is well worth the effort it takes to play it. Let me know if I can help you out in any way.

Comment by Steve Arthur on May 20, 2012 at 2:55am

The landing phase the big bugbear for all Normandy games..I know it's not the same scale as BfN but Mark Simonitch does it really well in 'Normandy 44'..

Comment by Brett W Avants on May 19, 2012 at 5:06pm

Hi Jim,  Yeah.  I actually screwed up the PM turn and decided to scrap the game and start over.  Knowing what I know now, I think the whole thing will go a lot smoother.  I really want to like this game, but I think it will take a few turns to get the hang of it.  

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