Hello all I hope you will enjoy this particular blog. It really is my first blog I am doing so please tell me what you think - truthfully I can take the bad criticism as well as the bad. But please be a little gently with the bad criticism I am after all a virgin at this.
As the tittle shows this will be a series of Blog Entries for my solo game of The Battle for Normandy (GMT). I will also try and compare this BfN with a couple of my other favorite Monster Games The Longest Day (Avalon Hill) and Atlantic Wall (SPI). In my estimation for their size and scope these three games are the Simulations I have come across for D-Day.
I have played The Longest Day several times both Face-2-Face and Solo. The Atlantic Wall I have not played as much and only Solo. As I said this is the first time playing of The Battle For Normandy.
Now I will not go into the quality of the printing and the color since there has been a fast explosion in Desk Top Publishing and Design. All three cover roughly the same area though there are very slight differences in scale. All three cover from the Cherbourg Peninsula to Vire and finally to Falaise and of course the beaches.
The scales are close with one kilometer for Atlantic Wall, 1270 yards for the Battle for Normandy, and two kilometers for Longest Day. Time scale also vary with Longest Day having one turn equal a day. The Battle for Normandy has a morning turn, an afternoon turn (combine both equals from dawn to dusk), and an over night turn (lasting dusk to dawn). Atlantic Wall has three day time turns (AM, Midday, PM) of about 4 1/2 hours and one overnight turn to make up the rest of the 24 hour day. The units are Battalion/Regimental. With breakdown units or steps equaling companies. Each game also has some sort of representation for air and navel bombardment. All three games does the basics of Supply, Move, and Shoot.
What really separates the games is the June 6th Landing and the way each handles the abstractions (Not a good word but the best I can think of at the moment). Each has it merits and some flaws. So I would take a look at each carefully and decide which game appeals to you the most. For instance Longest Day has an off map moving card to represent the movement of German units and allows the allied player to interdict the Germans movement along the card.
So those are the real basics for the games the next post will be about setting up the Germans and why I did what little variation I did.