Here is the situation at the end of the first turn of my game of the Battle of Eylau (The Coming Storm by OSG) - note the shot-glass chit holder over on the bottom-left:

The next image shows the first casualty of the battle - my beloved shot glass chit holder. A careless elbow saw this flying to a tiled-floor and shattering into a hundred pieces. The beloved shot-glass had previously seen service throughout the Second World War, particular on the Eastern Front (A Victory Denied and A Victory Lost), and most recently served during the Three Days of Gettysburg (GBACW - GMT Games).

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Comment by Nathan on July 11, 2013 at 8:16pm

It's getting better. My initial attacks were mainly frontal assaults, which is why there were a heap of DR results. Now I'm starting to work out how to use cavalry, combined arms, artillery (to soak-off), and I'm getting some more effective results.

Comment by Nathan on July 11, 2013 at 7:59pm

I think 5th Edition Leipzig uses the same rules and CRT, yeah - so too with The Last Success and the forthcoming title [La Patrie en Danger 1814].

Comment by Kev on July 11, 2013 at 1:31pm

Also is that combat table and rules the same as for Leipzig?

Comment by Kev on July 11, 2013 at 1:29pm

TCS is at the lower level 500 yards a hex. Ahh I see. Well that new CRT will make a difference! Wish it was like that for 1806 etc.

Back to Nathans point of surrounded eZOCs, it still does not seem accurate of the battles I have read about. But I'm a novice on the topic.

Comment by Roger Morley on July 11, 2013 at 9:47am

ha ha ha....and 4 being the only DR result in the 6:1 column.

If I were you, persist with it.

Comment by Nathan on July 11, 2013 at 8:59am
It does, but I rolled a 4 in that 6:1 combat. I've had a few more fights now and am seeing a lot more casualties.
Comment by Roger Morley on July 11, 2013 at 8:26am

Did you get the update kit from the OSG site?

The CRT gives more than just DR results at 6:1.

http://www.napoleongames.com/TCS.html#rules

Comment by Nathan on July 11, 2013 at 7:08am

Kevin has indicated that the 'surround' (EZOC) rules are meant to represent the damage caused by flank attacks. Because flanks are hard to represent at this scale, he wanted the 'surround/EZOC' rules to represent that damage. The main problem with this is that the attacker can choose the order of attacks, and a solid line at the start of combat can soon result in a single unit being surrounded before it is attacked. Some have suggested that EZOCs should be assessed before any combat is resolved (this'd make it REALLY fiddly).

Here's the situation in that game anyway, its the start of the 11am turn, the Russians have captured part of Eylau, and have disordered the Guards, but at the loss [disorder] of two of their corps.

Comment by Kev on July 11, 2013 at 1:58am

Nathan you talk about surrounding units... even at teh Days scale. I just dont recall seeing or reading about that in many history books. We had these linear classical battles, sure some movement and attempts to cut off retreat with cavalry. But even down at the lower level tactical stuff, it is still DR type results.

Comment by Enrico CS Viglino on July 11, 2013 at 12:51am

"oh for sure and that is why it is so confusing...you roll up and down teh scale but the rules for some many elements stay 'about' the same."

Sounds like the old SPI/AH designs from the 70's. All the same game, no matter the scale.

I had fooled myself into thinking that it represented something peculiar to operational combat

in the age of Napoleon. Dunno if I believe it at all now.

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