The official social platform for ConsimWorld
Valley Games has now announced a First Punic War expansion to HANNIBAL. I suppose it's basically the variant once featured in THE GENERAL. It's been years, but in checking out that variant, I thought it fell short in two major ways:
1) In my view, a game on the First Punic War needs quite another map from that of HANNIBAL given the more narrow geographical scope of Hamilcar's war to that of his one-eyed son. Sicily was the main theatre of this war and ought to be shown in sufficient detail.
2) The first round in the Roman-Carthaginian struggle was far more of a naval-land war. To abstract naval battles in the same way Hannibal does, kinda feels odd.
3) Reading about the war, one remarkable feature was how quickly one side recovered from a massive defeat at sea. The two cities sought to quickly reestablish naval parity once lost, making extraordinary expenditures to that end. Doing so increased war exhaustion, but at sea, one victory was only going to give you naval superiority for a fairly short time before it would once again be challenged. I feel this dynamic ought to be an integral part of an FPW design.
Anyway, years ago, I read up on the war and as a passing fancy toyed with doing a CDG design on the subject. Didn't get far at all, but here's a blank map of what I was working on, to show what geographical scope I was going for:
As you can see, I blew up Sicily to a much greater size. Fortunately, there's ample space in the Med for doing so and I feel this doesn't look awkward.
Of course, there was also some action beyond the confines of this map, but I think that's best dealt with through card-play or off-map boxes.
Hm, this is an interesting subject that deserves a custom-made game on it that can be played in an evening. I could also see a HELLENES-style block game working well for the First Punic War...