I am toying with ideas for better supply rules for WWII divisonal level computer game.

 

The concept so far;

Units need supply points (SPs) to move or attack at full strength, or to use artillery in any capacity.

Armies have a limited pool of supply movement points (SPMs).

   e.g. a 100 SPMs could move 10 Sps 10 hexes or 5 twenty

   Option - SPMs suffer attrition depending on utilization rate.

Supplies are delivered at the instant of movemnt or combat

Units have some intrinsec SPM, e.g. Americans, 1941 Panzers a lot, Russian Infantry not too much.

If the unit dosn't move the intrinisc SPM can fetch SPs, if the unit moves as many SPs as possible will be carried along depending on distance.

SPs can be dropped off in any hex but there's a SPM penality to pick them up again compared to depot

SPs can be used by any unit in (or adjacent?) to the hex containing the SP's without SPM cost.

 

Comments?, Suggestions?

 

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Comment by Thomas A Stevenson on February 17, 2012 at 8:54pm

SMP's would represent the ability to move x tons y miles either by truck or wagon, but probably mostly by truck.  SPs I think would mostly represent larger caliibre artillertilly ammo and vehicile fuel.  So the terrain movement cost for SMP would be based on wheeled vehicles. 

Comment by Dav Vandenbroucke on February 17, 2012 at 6:06pm

Ah--it's a computer game.  I missed that on first reading.  Sorry!  That's much more feasible.

Is it reasonable to use 1 point = 1hex for mechanized as well as leg units?

Comment by Thomas A Stevenson on February 17, 2012 at 5:49pm

I never played War in the Ice so I can not comment.  March on India (owned, played once?) and the Army Group series games (only know from reviews) have had some influence.  It will be fiddly although the computer will do all the book keeping, but I don't think you can do a reasonably historic East Front divisional level game for a battle longer than a week or two without a series supply system mechanic.

Comment by Dav Vandenbroucke on February 17, 2012 at 5:14pm

It sounds very fiddly.  Something like War in the Ice.

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