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I am toying with ideas for better supply rules for WWII divisonal level computer game.
The concept so far;
Units need supply points (SPs) to move or attack at full strength, or to use artillery in any capacity.
Armies have a limited pool of supply movement points (SPMs).
e.g. a 100 SPMs could move 10 Sps 10 hexes or 5 twenty
Option - SPMs suffer attrition depending on utilization rate.
Supplies are delivered at the instant of movemnt or combat
Units have some intrinsec SPM, e.g. Americans, 1941 Panzers a lot, Russian Infantry not too much.
If the unit dosn't move the intrinisc SPM can fetch SPs, if the unit moves as many SPs as possible will be carried along depending on distance.
SPs can be dropped off in any hex but there's a SPM penality to pick them up again compared to depot
SPs can be used by any unit in (or adjacent?) to the hex containing the SP's without SPM cost.