Greg Blanchett's Comments

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At 4:48am on December 31, 2012, Nate said…

Happy Birthday Greg! Party all day... 

At 6:00am on April 17, 2012, Steve Trauth said…

I hear you -- first person shooters have a habit of making feel a little seasick; in addition to my computers are (even now) a little too out of date to make playing anything like this much fun -but I keep telling myself, someday it will change (don't know what I am going to do about the seasickness thing though).

I'm fairly terrible at them (and I think I might be putting a positive spin on "abilities".  I do like taking the odd screenshot, however...  I'm also terrible at IL2 as well (but -well. . . same story really... screenshots are about all I have.) :)

At 12:04am on February 6, 2012, Daniel Red Cloud Brown said…

Hi Greg !

I just saw your message about S&T#264 "Shiloh". Interesting about the system being from Avalon Hill's "Gettysburg '77" - when I was beginning wargaming I bought RHBerg's "Terrible Swift Sword", while at the same time my best friend and opponent in high school bought AH's "Gettysburg '77". Hands down, we played TSS exclusively. We tried GB77 several times, going through all three rules sets, but....-spurred on by the fact that Avalon Hill wasted the mapwork of the game... we found the basic game listless and not worth the time and effot, the "Advanced Game" to be needlessly complicated and did not resemble history. But, recalling the two games we played of the Intermediate game, that was the best of the efforts.

 

         It's good to hear of the Chancellorsville game  (everyone knows how difficult it is to come up with a good game on that battle - the only one I ever had the pleasure to play was RHBerg's "Pinnacle of Victory" -but event then it had to be an Umpired-4 Player game. two copies of the game, one set up in the basement, the other set up in a den and the umpire got to run up and down the stairs - Great Fun, but we did question the worth of the effort.)

 

        I still have yet to buy one of Decision Games new folio games. I've been reading the comments on CSW forum and I'm impressed with the comments on how well the games play; certainly NOT the old SPI Quad games-level simplicity.

                 So far, it's still 2 - 2 Union/Confederate Victories ! I'm really liking this game.

At 8:27pm on April 6, 2009, Smitty said…
I also need to get to Russia Beseiged!
At 1:26pm on April 6, 2009, Smitty said…
Indeed it is - waiting to see what the weather is going to be!
At 6:43am on April 3, 2009, Smitty said…
Murfreesboro - my great great grandfather last 2 fingers there in 1862....
At 7:03pm on September 13, 2008, Smitty said…
Murfreesboro - my great grand daddy lost 2 fingers there!
At 5:58am on June 23, 2008, Stephen G said…
Thanks for the invite, might need to leave it a couple of weeks to get involved in testing...are there any other Australian members interested?
At 8:44am on June 17, 2008, Stephen G said…
Hi Greg, I see you are creating a game using derivative of the VitW system. Interested in helping out in playtest if needed. I've been playtesting Salerno with Nathan K recently which whet my appetite again. Regards. Steve
At 6:29pm on March 28, 2008, John Kranz said…
sounds good re: those gaming dates, Greg. I'll plan to make a visit.
At 1:00pm on March 28, 2008, John Kranz said…
Greg, I'd like to swing by your place sometime to check out the Stalingrad game you are designing!
At 12:53pm on March 27, 2008, Jo Bader said…
Greg,
thanks for buying my Software :-)
At 11:19am on March 23, 2008, John Kranz said…
Hey, Greg...that really is something that you were in Ventura as well. Sorry you can't make Expo this year but I look forward to meeting you here locally sometime soon after the event.
At 4:47pm on March 22, 2008, John Kranz said…
Greg, I hope to meet up with you and other No. Dallas gamers soon. Most likely right after CSW Expo since it's coming up in late May and I have to spend my time between now and then preparing.
At 7:38am on March 7, 2008, Nate said…
Welcome Greg, Still discovering yet another Consimworld hideout

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