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In the picture, we had just finished turn 5 and the FAPLA/MPLA Alliance has a 3VP lead. Earlier in the game we gave away 1VP when we over bid on Covert Aid and we would do it again later in the game. That is 2 free VPs for the other side! That got me to thinking in the future, if my Alliance is leading in VPs, it may be best to bid zero the majority of the time and one sometimes for Covert Aid.
1. You are playing with the lead so probably have a good position and do not need aid as much as the other Alliance.
2. The other Alliance needs more help than you so may be willing to surrender VPs in the short term to build up their strength hoping to catch up with you eventually.
1. You will not get any Equipment if your Alliance always bids zero or minimal equipment if you bid one.
2. Your opponents will, depending how willing they are to give up VPs, get more Equipment than you. This may eventuallt tip the advantage to their favor.
Since the VP differential seems to be tight in the couple of games we have played so far, I think if you can get a good lead it is best not to give it away during the Covert Aid phase by your Alliance bidding zero most of the time.
Ok, so what did I play at gameday you ask? "Angola!", with Nevin, Kent, and Steven. We decided from the start to play 8 turns as we know the game can run on the long side. The picture is of the end of the game. The Communist backed Alliance (FAPLA red chits played by me and the MPLA yellow chits played by Nevin) won by 1 VP. It was very close and could have easily ended in a draw or victory for the other side.
Nevin held on to Cabinda eventhough Steven (FPLA) made a concerted effort to take it. We managed to hold the middle third of the map feom the coast to the edge of the fluorescent light glare in the picture. On the last turn, the UNITA faction, Kent, went for the weakly defended towns in the Eastern part of the map.
The two most important battles on the last turn were for Cabinda and Benguela. Benguela fell to the UNITA faction on their portion of the turn but the FAPLA managed to take it back on their turn.
This is a very fun game with the only downside being the length of time to play.
"Napoleon in Europe" with Mark W, Troy, and Mark B.
Played 1812: The Invasion of Canada with my son on Sunday afternoon. We played the full campaign which ended at the end of turn 6 when the Brits played all their truce cards to end the game with a Brit win. The game first favored the Brits and then swung in favor of the Americans so I decided to try to end it before it swung back in favor of the Americans. Only 5 pages of actual rules, it plays quickly, and it it fun.
Posted on December 12, 2011 at 7:12pm
November is always a good time for gaming because I attend BGG Con. This year I managed to play 14 wargames at BGG Con between Tues evening to Sunday morning. Five of those games were games of Sekigahara; this was probably my favorite game of the con.
I created a BGG Geeklist of all the wargames I played during the con at the link below:
Ones that come to mind include:
Hannibal: Rome v…
Posted on December 11, 2011 at 10:44am