Operational Combat Series Gaming


Operational Combat Series Gaming

A series responsible for many a strained marriage and relationship, not to mention the severe restrictions it gives us in reduced living space when set up. Why do we do it? Certainly we must be a special breed worthy of our own group. Enter!

Members: 197
Latest Activity: Dec 16, 2020

Discussion Forum

New OCS Title 6 Replies

Started by Perry James Pender. Last reply by Perry James Pender Jul 5, 2017.

How To Get Started in OCS 15 Replies

Started by Eric Walters. Last reply by Anthony Hicks Mar 5, 2014.

Tutorials: OCS 5 Replies

Started by Kev. Last reply by Bruce Chamberlain May 22, 2012.

Comment Wall


You need to be a member of Operational Combat Series Gaming to add comments!

Comment by Steve on December 10, 2019 at 11:33pm
I can’t see any comments here after 2013, and no discussions after 2017. Is there an issue looking at this group on a phone as opposed to a computer?
Comment by Eric Duckworth on May 28, 2013 at 10:22pm

Hi everyone.  I just wanted to let you know I've put my copy of Hube's Pocket up on Ebay.  It is punched but lovingly cared for with laminated maps and player aids.  Counters are bagged and organized and allows maximum playability while helping to retain value.

Comment by John Madison on January 6, 2013 at 11:42pm

Couple of my friends are playing Case Blue/GBII at:

http://winterfestwargaming.com/  coming up in February.  Looking for players to join in. 

Comment by Scott H. Moore on November 1, 2012 at 6:01am

Are there any OCS players in the vicinity of Birmingham (UK)? I know a couple of newbies, but I'm looking for a more experienced opponent. 

Comment by Bill on October 27, 2012 at 11:31am

Rui, what Anthony says ! The CSW ,OCS forum is excellent.


Comment by Anthony Hicks on October 27, 2012 at 11:13am


I would recommend the CSW forum on OCS. You will probably get a quicker response there. 


Welcome to the club.


Comment by Danny on August 28, 2012 at 10:24pm

My Axis opponent and I have spent some time mulling over widespread winter effects in our current CB/GBII/EatG-with-the-crusts-cut-off game (now in mid-November 1941) and we have kind of taken a mallet to the RAW.

As far as winter movement goes, we certainly felt there ought to be some effect to replicate physical snowfall and the problems of running vehicles in sub-zero temperatures, plus shorter days and the tendency for troops to be reluctant to leave shelter and break a trail to new positions and the physical strain this imposes. 

One basis for this reasoning was a small aside I spotted in the design notes from an early edition of OCS (~v2?) where it was mentioned that a 2/3 of printed movement penalty would be about right, but because everyone is affected equally, just give a bonus to ski troops and leave it as it is.

But to have panzertruppen gaily skipping about the map in mid-winter just seems ludicrous. That, in this humble writer's opinion, drifts a little too far to the wrong side on the playability vs. simulation scale.

So for now we're just using a modified TEC, which adds new values for moderate and deep snow, just as there are two levels of mud. That would seem simple enough, but I'm not certain we've got the numbers quite right for a couple of points (like should foot movement in deep snow be 2MP or 3MP). We'll see how it goes shortly.

Stay tuned for more heresy on the combat side of things.

Comment by Bill on August 28, 2012 at 7:12pm

The winter movement (freeze, deep freeze) rates are the only house rules I actually might use. Summer movement rates in December and January outside Moscow in 1941 seemed really wrong last time I played.

I normally prefer to play by the RAW but................................

Comment by Doug Bauer on August 28, 2012 at 6:49pm

Check out the OCS forum on at Consimworld forums for some house rules.  We are doing the GBII/CB full campaign game on Vassel.  Some of our house rules are only Ju87 and Ju88 aircraft can hip shoot, using the revised supply rules and separate supply throws for the two games, rail transfers between the games count on both rail capacities, mech movement cut by 25% in moderate freeze and 50% in deep freeze.

Comment by Bruce Chamberlain on May 19, 2012 at 6:50pm

Stephane,  My email did not get along with your @free.fr provider.  It kept bouncing it as spam.  I'll try another email to reach you to continue th DAK  OCS  game. Bruce Chamberlain b.chamberlain@snet.net


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