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Started by Perry James Pender. Last reply by Perry James Pender Jul 5, 2017.
Started by Eric Walters. Last reply by Anthony Hicks Mar 5, 2014.
Started by Kev. Last reply by Bruce Chamberlain May 22, 2012.
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Hi everyone. I just wanted to let you know I've put my copy of Hube's Pocket up on Ebay. It is punched but lovingly cared for with laminated maps and player aids. Counters are bagged and organized and allows maximum playability while helping to retain value.
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=300912679076
Couple of my friends are playing Case Blue/GBII at:
http://winterfestwargaming.com/ coming up in February. Looking for players to join in.
Are there any OCS players in the vicinity of Birmingham (UK)? I know a couple of newbies, but I'm looking for a more experienced opponent.
Rui, what Anthony says ! The CSW ,OCS forum is excellent.
psicoserra,
I would recommend the CSW forum on OCS. You will probably get a quicker response there.
http://talk.consimworld.com/WebX/?8@@.ee6b471
Welcome to the club.
Tony
My Axis opponent and I have spent some time mulling over widespread winter effects in our current CB/GBII/EatG-with-the-crusts-cut-off game (now in mid-November 1941) and we have kind of taken a mallet to the RAW.
As far as winter movement goes, we certainly felt there ought to be some effect to replicate physical snowfall and the problems of running vehicles in sub-zero temperatures, plus shorter days and the tendency for troops to be reluctant to leave shelter and break a trail to new positions and the physical strain this imposes.
One basis for this reasoning was a small aside I spotted in the design notes from an early edition of OCS (~v2?) where it was mentioned that a 2/3 of printed movement penalty would be about right, but because everyone is affected equally, just give a bonus to ski troops and leave it as it is.
But to have panzertruppen gaily skipping about the map in mid-winter just seems ludicrous. That, in this humble writer's opinion, drifts a little too far to the wrong side on the playability vs. simulation scale.
So for now we're just using a modified TEC, which adds new values for moderate and deep snow, just as there are two levels of mud. That would seem simple enough, but I'm not certain we've got the numbers quite right for a couple of points (like should foot movement in deep snow be 2MP or 3MP). We'll see how it goes shortly.
Stay tuned for more heresy on the combat side of things.
The winter movement (freeze, deep freeze) rates are the only house rules I actually might use. Summer movement rates in December and January outside Moscow in 1941 seemed really wrong last time I played.
I normally prefer to play by the RAW but................................
Check out the OCS forum on at Consimworld forums for some house rules. We are doing the GBII/CB full campaign game on Vassel. Some of our house rules are only Ju87 and Ju88 aircraft can hip shoot, using the revised supply rules and separate supply throws for the two games, rail transfers between the games count on both rail capacities, mech movement cut by 25% in moderate freeze and 50% in deep freeze.
Stephane, My email did not get along with your @free.fr provider. It kept bouncing it as spam. I'll try another email to reach you to continue th DAK OCS game. Bruce Chamberlain b.chamberlain@snet.net
Playtest for OCS_Hungarian Rhapsody started.
It will contain 12 scenarii from 6 Oct 1944 to the end of March 1945: The Battle of Debrecen, the fight for Budapest, the Konrad operations, Südwind, Spring Awakening, Operation Vienna...and many more...
Now, "The Battle of Debrecen" is under playtest. 8 turns from 5 Oct 44 to 29 oct 44.
Soon...more informations...and pictures...:-)
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