Lace Wars - Red Sash Games

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Lace Wars - Red Sash Games

A group dedicated to discussing and organizing games of Ian Weir's/Red Sash Games' Lace Wars and Sea Lords Series. 

www.redsashgames.com

Members: 8
Latest Activity: Aug 25, 2020

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Comment by Eric Walters on August 25, 2020 at 10:18am

Seeing Ian Weir's descriptions for Army of the Rhine, the next entry in the system.  I couldn't bring myself to get Army of Flanders, so I doubt I'll get this one.  But it's not for lack of wanting these games or hoping to play!  Maybe someday!

Comment by Eric Walters on April 10, 2020 at 7:07am

Anybody play ARMY OF FLANDERS?  That's the only title I don't have, mostly because of the expense (I had to draw the line somewhere!)  Is it worth it for those aficionados of the Lace Wars series?  If you have all the other games in the series, is it still?

Comment by Michael Davis on December 22, 2013 at 10:17pm

Let's give it a try after New Year's. I have used Vassal before.

Comment by Michael Davis on December 22, 2013 at 7:27pm

Great. Where are you?

About me, my Blog tells the story:

http://horseandmusket2.blogspot.com

Comment by Michael Davis on December 22, 2013 at 6:22pm

I have

Kabinettskrieg N/A

Sport of Kings: Germany 1740-45

I live in Laguna Niguel, California. I'm also looking for an opponent. I have looked at the rules, pulled out the maps and examined the counters. 

Michael

Comment by Miguel Guerrero on October 31, 2012 at 7:37am

We are playing a weekly session RL! 1689 CG.

By now we have started 4 times resulting always in Jacobites taking Derry, and so we have started some minor changes to resolve this trouble.

We have studied a modified Siege and Blockade rule, some reduction on Leader, Depot and OP losses on minor battles, changed Major battles numbers accordying to CY numbers, and lately changing Quarterly events to 4, 8, 12 and 16, so taking effect from the first season Operation Phase.. and eliminating the first turn Quarterly rolls and replacements. Also considering minor roads everywhere for LOC to HUBs -we use the  2xMaps- and limiting Garrison Isolation rules to non-friendly territory.

I will start a turn by turn AAR in this 5th CG, that we hope we´ll finish after reaching 1691.

The good thing is that we have enjoyed every turn we have played.

 

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