Dien Bien Phu, the final gamble


Dien Bien Phu, the final gamble

Here is the place where we will discuss the game Dien Bien Phu, the final gamble

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Latest Activity: Jun 24

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Comment by Robert Mårtensson on October 7, 2013 at 9:39am

I have been play testing it, and I must say it is promising to be a great game. The situation in itself is very tense and dramatic, and while it is a slow death march for the french they still have ample opportunity to kick back with their superior elite forces. Both sides have difficult strategic and tactical decisions to make (especially the French though) and the french supply system is a brilliant little game in the game.

Comment by Roger Morley on October 7, 2013 at 9:27am

Great looking map. Now that I have pre-ordered it, I am really looking forward to playing it.

Comment by Kim Kanger on October 7, 2013 at 8:52am

Take a look at the latest updated DBP map:


Comment by Kim Kanger on October 17, 2012 at 8:33am

Final phase in my DBP show. The French paras withdraw back into the central area. VM do not receive any points for Gabrielle this turn since some troops are still holding out there (although VM will most likely take it next game turn).

Up to 3 VM units may replace so I choose to flip up 3 units from 308 division. I deduct 3 VM replacement points. I also move the 308 marker down 3 slots on the Division morale table. VM units do not lose morale when they take losses (that comes with the trade) but when their ranks are filled with untrained rookies. VM also get their 5 ammo replacements.

Finally, the VM player can move one of the trench markers. I choose to move the marker belonging to the 308 division one zone forward. The new zone has lighter hexes which makes it distinguishable from the previous and next coming zone. Now both zone 1 and 2 are entrenched. This means that French troops cannot enter the zone except when doing an assault movement. All VM troops there are considered entrenched.


Comment by Kim Kanger on October 11, 2012 at 4:20am

The French assault to regain a foothold on Gabrielle fails completely and both para units take a loss while attacking. This means that the isolated units there take a loss each (ammo running out etc) during the French attrition and only some of the mortars and Thais remain.


Comment by Kim Kanger on September 28, 2012 at 10:07am

The 5 BPVN failed to get into Gabrielle. VM responded by a barrage fire. Only the heavy weapons may fire so I place the 308 division HW barrage marker within 6 hexes of a unit from that division (it is daytime during the French game turn, therefore the longer range). The 308 HW is placed behind the French paras (the VM barrage marker covers its hex and its "ZoC"). One VM ammo is deducted.

Only one company from 8 BPC becomes shakes, and it takes a loss as well. The 2nd French assault move is made and the paras decide that they are in a good position where they are and a 2nd assault is now declared.


Comment by Kim Kanger on September 24, 2012 at 1:34pm

Declare French assault, and VM defensive fire:

The VM battalion in front of 8 BPC managed to make the French paras stop dead in their track and abort from their assault while taking a loss as well. The other battalion receives no effect when shooting at 5 BPVN, so that assault is still on.


Comment by Kim Kanger on September 17, 2012 at 12:44pm

French assault move and barrage:

The French move up to Gabrielle and pull a barrage on the the VM units blocking them. The VM units are lucky and become only shaken.


Comment by Kim Kanger on September 14, 2012 at 6:05am

French move:

The French may now move freely (each unit as far as it wish) as long as it doesn't enter VM ZoC/ZoF or a hex in any VM trench zone (that is entrenched). I decided to spread out the support units a bit so that a single VM barrage marker will cover as few of them as possible.

I also spread out the tanks to support our boys at the front.

Then I have to try to extracticate the boys at Gabrielle so I sent some hard hitting paras with tank support to do the job.


Comment by Kim Kanger on September 11, 2012 at 5:17am

The French player will now try to bring in reinforcements and supply. Using the available markers the French player places a mix on the airdrop matrix at the lower right corner of the map. The 5 BPVN are available as reinforcements since the Strongpoint track has fallen down to 55. You may only place one marker per slot with the exceptions of reinforcements which you may place 2 companies in the same slot.


You roll a die and check the weather table to see how many air transports that will abort back to Hanoi. I roll a "5" which means 6 aborts. Now I start to roll two dice six times, one red and one blue. The red one will give you one of the six rows in the matrix, and the blue die one of the 3 columns. So, each roll of two dice will give you a specific slot in the matrix. Here goes (first number is the row and the second number will be the column):

2-6: Food
2-5: Empty (already gone)
1-4: Food
2-1: Gas
6-6: 2 companies of 5 BPVN
3-6: Food

Replacement arrives (4 steps)
3x Gas arrive
6x Ammo arrive
2x Food arrive
2x companies from 5 BPVN arrive

I adjust the tracks and will place the new units and give four units replacements



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