Dien Bien Phu, the final gamble


Dien Bien Phu, the final gamble

Here is the place where we will discuss the game Dien Bien Phu, the final gamble

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Latest Activity: Jun 24, 2020

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Comment by Kim Kanger on September 10, 2012 at 11:36am

VM attrition: None.

Mark isolated French units: Those two at Gabrielle have been marked.

Remove all shaken: They have been, on both sides. Barrage markers that show that the support units they belong to are shaken have been flipped into its non-shaken side, unless the the support unit has taken a step loss.


Comment by Kim Kanger on September 9, 2012 at 8:50am

VM assaults and the 2nd French reaction movement:

The two VM battalions, supported by three other battalions each, slam into the two remaining trenches at Gabrielle. The first one fail miserably but the other one managed to destroy the Algerian company although it failed to take the trench since the Thai company hold the line.

The Strongpoint track has been decreased by 3 (the value of Béatrice) and the "Strongpoints taken" marker has moved up to 3 (once again the value of Béatrice).

The legionnaires which escaped from Béatrice has now moved to positions at Dominique.


Comment by Kim Kanger on September 7, 2012 at 6:28am

2nd Assault declaration and French defensive fire:

The two VM battalions are both takíng casaulties while rushing up the Gabrielle hill.


Comment by Kim Kanger on September 6, 2012 at 11:19am

2nd VM assault movement:

I decided not to chase the legionnaires across open ground. I don't fancy being caught out there when French barrage breaks lose. So all VM units move back into entrenched hexes and, around Gabrielle, prepare for another assault.


Comment by Kim Kanger on September 6, 2012 at 5:11am

French reaction move:

The Algerians at Gabrielle feel quite stuck there and decide to stay while the legionnaires at Béatrice see a way out and decide to leave so that they can fight another day.


Comment by Kim Kanger on September 6, 2012 at 4:31am

Comment by Kim Kanger on September 5, 2012 at 4:57am

French barrage:

Now the French bring on their artillery and mortar. As usual, on an enemy unit within 2 hexes of a French unit since it is night time. Many become shaken and a few receive a step loss as well. Already flipped units will not take a step loss, if received. They will retreate instead and not into enemy ZOF of course.


(remember, you can download the charts in message 176 here: http://talk.consimworld.com/WebX?7@@.1dd51d86/196)

Comment by Kim Kanger on September 4, 2012 at 6:07am

VM assault:

Now the assaults take place. You take the strength value of the assaulting unit and modify it to get a number, and as in the defensive fire you roll two dice. Roll below the number and it will give you a +1. Above it a -1 and if you roll the number then no modification. The French player picks the same unit that conducted the defense and rolls one die, modifies it (+1/0/-1) and checks the result table at the column corresponding with the unit's moral.


Comment by Kim Kanger on September 3, 2012 at 8:52am

French defensive fire:

The French units that are being assaulted now fires. For each unit the player takes the strength value and modifies it (like if the VM charges across wire etc) to get a final number. Then the French player rolls two dice. If the result is below that number the VM player gets a +1 on the result table. If above the number it will be a -1, and if result is the number then there is no modification.

The VM player then rolls a die (with the above modification) and checks the column corresponding to the VM unit's moral to see what the result of the defensive fire is.

The usual result is a step loss, but it can be "no effect" or a step loss + abort (no assault)


Comment by Kim Kanger on September 3, 2012 at 5:13am

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