FRANKFURT--The early morning sky over German was blotted out today over Augsburg and Munchen by thousands of Soviet parachutes as at least nine combat brigades were dropped around those cities on West Germany's southern frontier.
The airborne assault was cordinated with Soviet attacks around Nurnberg. The American defenders guarding the city have been stubborn, but there are scattered reports of Soviet chemical attacks punching… Continue
Added by Justin Rice on March 20, 2008 at 1:30am —
In a similar vein as yesterday, submitted for your amusement is another "gem" of an episode in the Classic Star Trek canon: "Spock's Brain" (aka Planet of the Bimbos). Here are a few pictures for your amusement:
This one was pretty aweful and being the first episode aired in the third season, it pretty much set the tone for the remainder of Star Trek's life on network TV (I believe it was… Continue
Added by Adam Lid on March 19, 2008 at 4:00pm —
Just stumbled across the CSW headline announcing this site and thought I'd jump right in!
Look forward to seeing how this develop, but am liking what I see so far.
Am not yet seeing a calendaring and/or event/scheduling capability - something similar to the Meetup functionality. Might be a useful functionality for this platform.
Added by Gregg Gallagher on March 19, 2008 at 9:21am —
Here in Italy women are considered as the natural opponent vs. wargamers. Female partners and wives are strong units, (their most feared weapons are vacuum cleaners), who tend to hinder male playing moments often groaning, grumbling and complaining more than what's normally due ...
How is the worldwide situation ? Is there any gamer who had the luck to find some female gamers ?
Added by enrico acerbi on March 19, 2008 at 5:53am —
Cross-post with the OLD CONSIM BLOG -
I've tried to post daily (or at least 2-3 times a week) updates of my online gaming - both to gather more
PBEM opponents and to keep a record of what I played - how I did.
Added by Bob Hamel on March 18, 2008 at 6:30pm —
Remember Star Trek? Although it's set some several hundered years in the future, it really said more about the era it was created in. One episode that stands out is "The Way to Eden". Here's a couple of colorful characters from that episode:
Adam (looks NOTHING like me!)
By today's standards, it's pretty hokey but it's still fun to watch. It certainly bore the influence of the… Continue
Added by Adam Lid on March 18, 2008 at 2:00pm —
One of my favorite eras of gaming is WWI and Lost Batallion
is one of the more interesting titles I've played. Originally published in S&T 217, this game depicts the US Meuese-Argonne Offiensive of 1918 and offers both a two-player and solitaire version. I started with the solitaire version and it works on the principle of the US player moving units and rolling on an event table for what is encountered in that specific hex. The… Continue
Added by Adam Lid on March 18, 2008 at 1:00pm —
I've been playing solitaire the Suez '56 game quite a bit lately and I've discovered, no surprise, that the Anglo-French have no chance of winning with the historical scenario. The 18 Victory Point advantage that the Egyptian player starts with is impossible to overcome, especially with the Egyptians racking up VPs for occupying the vicotry point hexes (it takes awhile to dig out the defenders).
I then decided to try out the variant… Continue
Added by Adam Lid on March 18, 2008 at 11:55am —
I had a chance to finally try out Angola '87 and was favorably impressed- kudos to the designer Joe Miranda!
I played it solitaire so admittedly there's all the inherent flaws but it still was pretty good and very fast-moving. It's a see-saw battle like others have pointed out and the airpower greatly helps the South African player. However, I somewhat disagree on the usefulness of Communist airpower- while true it doesn't really help… Continue
Added by Adam Lid on March 18, 2008 at 11:30am —
I recently tried a solo game of Red Star Rising from MMP. I am not really sure what I should think about it. I really liked some of the mechanisms, but on the other hand I thinkt the game really lacked IT.
I will elaborate what I mean further. For example I appreciated the mechanism with Soviet strength chits. That made every Axis attack decision very uncertain and built up a good atmosphere of tension.
Though what I didn't… Continue
Added by Andreas Lundin on March 18, 2008 at 9:30am —
I have been, since the middle of January, feeling absolutely horrible. Somehow, around January 12th I had an infection. It started in my mouth, right where the gum and and cheek join. I could literally FEEL it spread. I also began to resemble "The Elephant Man"!!! It was horrible and somewhat ghastly !
I went to the VA and my doctor put me on an anti-biotic. A simple 4-doses-a-day, for 10 days, anti-biotic which DID kill the infection. Unfortunately, around day 5 my body decided that… Continue
Added by Daniel Red Cloud Brown on March 17, 2008 at 5:06pm —
I did some programming on the lists to the left.
All items now appear bigger and overlays are shown as image in a shrinked size.
Naming '1Hex 2 g wooden' a wooden building on one hex with 2 gable.
Beginning to work with Stone Buildings.
Crag, Bridges, Debris Steeple and Grain are on my list
Added by Jo Bader on March 17, 2008 at 3:30pm —
I thought I'd start the blog on a pretty simple note...
After a hailstorm caught my horse Max and I on the trail totally soaking each of us, I decided to spend the rest of the day with a wargame. Rummaging through my pile of unplayed games, I cam accross "Blood and Iron" that was published in Issue No. 23 of Command Magazine (IMHO, Command Magazine was a great publication until they got caught up in the Warchess/Eastern Front… Continue
Added by Adam Lid on March 17, 2008 at 11:00am —
writing the manual was annoying. A strang form of communication.
The manual is now at proofreading. (or is it 'in' or 'on' ?)
Ok, it consts of 14 pages with several pictures from dialogs.
Added two functions:
selcet a library in the 'New Map' dialog. This loads all terrain from a library file.
And select a ground color in the 'New Map'… Continue
Added by Jo Bader on March 16, 2008 at 9:30am —
Mardi tout d'abord, où j'ai pu tester Les Chevaliers de la Table Ronde (Days of Wonder) avec ma chère et tendre. Nous avons joué deux perso chacun et sans félon comme conseillé pour une première partie.
Nous avons perdu...j'avais zappé un point de règle concernant la quête d'Excalibur qui je pense a été décisif dans notre défaite.
Le jeu présente des mécanismes simples, avec une bonne part de hasard (il faut piocher les bonnes cartes), mais le côté coopératif est vraiment… Continue
Added by Daniel Ogrodnik on March 16, 2008 at 6:00am —
I decided to add some more features to my Inkscape Boardgames Extensions
, mostly to make it easier to write the CSV data for countersheets. I also added a few new examples to show off various features, and simplified the old ones. Many bugs in the hexmap effect have been fixed. There is also a few improved error messages. I'm quite happy with how easy it is to make countersheets using this latest version, and mostly happy with the… Continue
Added by Pelle Nilsson on March 15, 2008 at 9:36pm —
I dont believe it by myself but this was simple. Ok, it takes a while, the big one takes an hour or so
The 'golden' ones are my very first drawings with artweaver and a very old version of paintshop pro. Both programs are freeware and handle only with pixels and have no vectors or layers. I am not an illustrator.
I did a two way printing test today and it was successful. BTW ASL board hexes are not 20mm !
They have 20.5… Continue
Added by Jo Bader on March 15, 2008 at 4:42pm —
Made a new local contact through BoardGameGeek and had him over today to play tME. Had a good time kicking it old school. He was kind of just getting back in to war gaming after a college hiatus so my Germans were able to keep his beachhead pretty small (at least until we quit on turn 7). I enjoyed my first spin of tME and found it an improvement over Fortress Europa (though I have very fond memories of it from college days).
I look forward to getting "the guys" together to take… Continue
Added by Bob Mosdal on March 15, 2008 at 3:56pm —
As many already know, I'm the staff developer for Turning Point Simulations
. This is turning into a great line of games, thanks to the titles submitted by some of the best designers in the business.
There is one thing that TPS definitely could use: Your help. We need playtesters. The ideal group would have at least two people (after all that's what you need for a group in any sense), and have the time to play a game… Continue
Added by Jim Werbaneth on March 15, 2008 at 3:02pm —
Well, not really sure how this stuff works. I have a "non-tech" blog at Consim in the Blog section that I started on Jan. 1, 2008. I'll have to see if I shift over to here or just run dupes...
Navigation on this new site is my big concern - Not sure how to get "around" and see things.
I got the groups at the left bottom of page and can look at those, beyond that, not sure what else is
"out there" in this big world BLOG area....
Guess I have to find people… Continue
Added by Bob Hamel on March 15, 2008 at 1:49pm —