Rex Brynen's Blog (49)

Review of 1989: DAWN OF FREEDOM

My review of 1989: DAWN OF FREEDOM at PAXsims: http://paxsims.wordpress.com/2012/06/10/review-1989-dawn-of-freedom/

Added by Rex Brynen on June 10, 2012 at 10:30pm — No Comments

Zombies: WZED-AM

WZED—the latest episode of my gaming group's ongoing zombie apocalypse.

Added by Rex Brynen on May 7, 2012 at 8:33am — 1 Comment

Zombies!

A few recent zombie apocalypse games, courtesy of my local gaming group's homebrew rules (click the links for the full AARs). The Area 52 game (last link) was especially fun.…

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Added by Rex Brynen on March 27, 2012 at 1:38pm — 3 Comments

Review: Sabin, Simulating War

My review of Philip Sabin's excellent new book  Simulating War: Studying Conflict Through Simulation Games (London: Continuum, 2012) can be found at PAXsims.

Added by Rex Brynen on March 26, 2012 at 9:46pm — No Comments

Connections 2011 AAR

I'm just back from the Connections 2011 interdisciplinary wargaming conference, and have posted an AAR of sorts at PAXSims: http://paxsims.wordpress.com/2011/08/05/connections-2011-aar/

Added by Rex Brynen on August 5, 2011 at 1:52pm — No Comments

Call for papers: Special issue of S&G on “Simulations and Gaming to Build Peace”

CALL FOR PAPERS

Simulations and Gaming to Build Peace

for a special issue of

Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research

 (http://sg.sagepub.com) 

 

Guest Editors:

Rex Brynen, 
Department of Political Science, McGill University

Gary MilanteFragile and…

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Added by Rex Brynen on January 25, 2011 at 12:32pm — No Comments

(miniature) wargaming COIN in the classroom

I'm playing around with the idea using a wargame to illustrate the basics of small unit warfare as an ancillary element of a course next year. (This probably falls into the category of "ideas I'll be too busy to follow up on," but there it is.) I could go with a computer simulation... but there are certain challenges in teaching from that in a group. I could go with a boardgame, but they're rather dry, abstract, complicated, and non-visual for non-gamers. The third option (assuming it…
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Added by Rex Brynen on August 14, 2010 at 4:29pm — 7 Comments

gaming innovations

I've been reflecting recently on the last 30 years or so of wargaming--miniatures, boardgames, and electronics alike--and the important innovations over that period. Has gaming become qualitatively better, or are we reinventing the wheel? With regard to the latter, there's no value judgement implied. It might be that the "wheel" already works well enough, and certainly no reason to innovate for innovation's sake alone!


Regards miniature gaming, there was a shift away…
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Added by Rex Brynen on April 30, 2010 at 1:07pm — 5 Comments

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