For Labor Day Weekend, I decided to try out "They Died With Their Boots On", Vol. 2. This was originally published in S&T 242 and there's actually two games, the US Campaign in the Old Northwest against the Indians/British in 1791-94 and Pershing's pursuit of Pancho Villa.
My overall impression is that it's an interesting challenge in a small package (not a bad thing at all). I played the Pershing scenario and one of the most… Continue
Added by Adam Lid on September 2, 2008 at 10:30am —
I pulled out this game this weekend to play. Truely a relic of the 80s...
First impressions: It's trying to be the Central Front Series on a bit larger scale. The map graphics are ghastly in that early 80s style (Redmond A. Simonson, it's NOT). Also, the order of battle for NATO is somewhat questionable (TWO US cavalry companies to cover the border? What happened to the others? Go on leave to Paris?) and the rules are a bit ambiguous… Continue
Added by Adam Lid on July 16, 2008 at 8:30am —
Added by Adam Lid on July 9, 2008 at 1:10am —
I'd forgotten about this one from the 80s but stumbled accross it while crusing… Continue
Added by Adam Lid on July 6, 2008 at 2:06am —
Pulled out this old SPI game after a 30-year hiatus. Interesting system. Sure, it's a little dated but it does an excellent job of presenting the strategic/operational problems facing both sides.
In the game I'm been playing solitaire (seems to be the only way these days), I've played 9 turns and while the Egyptians have made some progress in pushing accross the Suez Canal and even reaching the Milita Pass, it's still pretty much of a… Continue
Added by Adam Lid on July 2, 2008 at 1:08pm —
Just got my replacement copy of BAOR (with all the moves I've done over the past 25-odd years, it somehow went south on me) and wow! Got to get into this installment as soon as a copy the rules charts. I notice a couple of interesting changes including the Soviets being able to increase the combat factor of their rocket units in exchange for friction points. Interesting....… Continue
Added by Adam Lid on June 18, 2008 at 1:30am —
I'm going though a Cold War nostalgia phase right now. Remember those days of yesteryear with the evil Red horde was lined up at the West German border, foaming at the mouth with visions of plundering the West like some modern-day horde of Vandals or Visigoths?
When, what is today the nice quiet town of Fulda, was going to become an instant speed bump for the invading horde and the Soviets were confident that they'd make it to the Rhine in a week?
When the Royal… Continue
Added by Adam Lid on June 16, 2008 at 11:55am —
Just re-discovered the Central Front Series after a 25-year hiatus and what an interesting system! Definately OLD SCHOOL SPI (and I love it!).
I started off with Hof Gap and played it solitaire. The friction point mechanic can be a bit off-putting but once you get used to it, it makes sense and to a degree replicates the temp of modern combat operations- you can keep hammering but it's going to come at a price. The Soviets are better… Continue
Added by Adam Lid on June 9, 2008 at 4:00pm —
Well, played a scenario having the Germans make their main thrust against the British with most of the spearhead aimed at Amiens and then to Abbeville by sea. It worked out great until I rolled rainy weather which turned the area into a giant marsh and slowed down the Stosstruppen units movement, thus preventing them from rolling into the Channel Ports unopposed. The line definately got bent a bit and a good part of the British Army was mauled.
Unfortuantely for the Germans, they… Continue
Added by Adam Lid on April 14, 2008 at 11:03am —
Here's another interesting WWI game: In Flander's Fields
. Designed by Kerry Anderson and originally published by Moments in History/Ciritical Hit in 1999, this game recreates the First Battle of Ypres in 1915 which saw the first use of poison gas (by the Germans) in WWI.
I originally posted these comments in Consimworld.talk but I thought I'd put them up here:
This game has excellent solitare playability and an… Continue
Added by Adam Lid on April 8, 2008 at 2:26pm —
Lately I've been getting interested in WWI so I pulled out another game this last weekend: 1918: Storm in the West
. This was originally published in Command No. 16 in 1992 and it's one of Ted Racier's earlier designs. You can definately see the similarities between this one and "When Eagles Fight", which came out later. This is a medium complexity game and the victory conditions are based on each side driving down the enemie's morale to… Continue
Added by Adam Lid on April 7, 2008 at 11:30am —
This last weekend I decided to pull this beauty out of the Cavern of Unplayed Games
and give it another try. This was originally published in Command Magazine No. 25 back in 1993 and was designed by Ted Racier. While I'm no fan of Ted's more recent designs, his early WWI stuff is excellent and this one is no exception. There's some interesting subtleties going on, especially in the supply rules and the German's use of the "Ober Ost"… Continue
Added by Adam Lid on April 1, 2008 at 11:30am —
Well, I replayed Cortes with the Aztecs using the "Northern smash" plan which involves massing most of the Aztec knight units against the Northern Spanish force and true to expectations, the Spanish got severely mauled before the Spanish fleet could make it over to the that side of the lake and provide fire support. But it was a close-run thing.
I also detached a sizeable force of weak units to sit in the lake and delay the Southeastern Spanish force- with the fleet massed in the… Continue
Added by Adam Lid on March 27, 2008 at 1:51am —
OK, this one is for the miniatures gamers, of which I'm occassionaly one. Like many things, this is just an opinion and I'm sure there are plenty of fanboys out there ready to light up their torches and grab their pitchforks but so what. You don't like it, move on. Now for the rest of you...
For some time, the issue of poor miniatures rules sets has been bothering me. Maybe it's just me (and if so, tough!) but it seems that the average miniatures rule set is a much poorer product… Continue
Added by Adam Lid on March 24, 2008 at 4:03pm —
This last weekend, I dug deep in the Cave of Unplayed Games and pulled out Cortes. This gem was orignally published in 1993 in Command Magazine, Issue No. 20 and it offers an interesting game of a topic that nobody (to my knowledge) had touched before.
The game system is interesting, the graphics superb, interesting rules and "chrome" to include temple desecration and human scarfice. What's not to love? Well, I played it (or rather,… Continue
Added by Adam Lid on March 24, 2008 at 3:30pm —
OK, it's Friday and time for yet another bad Star Trek episode. Today's "gem" is the "Omega Glory" which features one of Kirk's collegues violating the Prime Directive and one of those "oh-so-original" plots involving parallel development ("Yangs" vs "Kohms") which are usually just a way to save money and be able to utilize Paramount Studios' extensive prop and wardrobe collections without having to… Continue
Added by Adam Lid on March 21, 2008 at 10:30am —
In a similar vein as yesterday, submitted for your amusement is another "gem" of an episode in the Classic Star Trek canon: "Spock's Brain" (aka Planet of the Bimbos). Here are a few pictures for your amusement:
This one was pretty aweful and being the first episode aired in the third season, it pretty much set the tone for the remainder of Star Trek's life on network TV (I believe it was… Continue
Added by Adam Lid on March 19, 2008 at 4:00pm —
Remember Star Trek? Although it's set some several hundered years in the future, it really said more about the era it was created in. One episode that stands out is "The Way to Eden". Here's a couple of colorful characters from that episode:
Adam (looks NOTHING like me!)
By today's standards, it's pretty hokey but it's still fun to watch. It certainly bore the influence of the… Continue
Added by Adam Lid on March 18, 2008 at 2:00pm —
One of my favorite eras of gaming is WWI and Lost Batallion
is one of the more interesting titles I've played. Originally published in S&T 217, this game depicts the US Meuese-Argonne Offiensive of 1918 and offers both a two-player and solitaire version. I started with the solitaire version and it works on the principle of the US player moving units and rolling on an event table for what is encountered in that specific hex. The… Continue
Added by Adam Lid on March 18, 2008 at 1:00pm —
I've been playing solitaire the Suez '56 game quite a bit lately and I've discovered, no surprise, that the Anglo-French have no chance of winning with the historical scenario. The 18 Victory Point advantage that the Egyptian player starts with is impossible to overcome, especially with the Egyptians racking up VPs for occupying the vicotry point hexes (it takes awhile to dig out the defenders).
I then decided to try out the variant… Continue
Added by Adam Lid on March 18, 2008 at 11:55am —