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I feel like the learning curve on the GTS system is huge..
Through many hours of gameplay I've now worked through seven scenarios [the first Learning scenario, then the six Introductory scenario], and am onto my first Intermediate-level scenario, and I still feel like I'm wrapping my head around many of the rules, and making the occasional…Continue
Despite the old counters, La Bataille d'Albuera has the potential to serve as a good introduction to the La Bataille series.
Here's the full video of my recent playthrough:
There are only a small number of specific rules, and they're easy to implement. It's also a relatively easy battle to manage, consisting of just the…Continue
Added by Nathan on September 25, 2018 at 6:30pm — No Comments
It took my about 4-weeks of regular play, dedicating roughly 1-2 hours each night [with a few missed nights], but I finally completed La Bataille de Mont Saint Jean [Battle of Waterloo], using the Marie Louise Rules, and the compiled reports, totalling just over three hours, are now up here:
I've spent the past few days reading the exclusive rules; punching, clipping and sorting the counters; and finally, setting up the game.
Now it's time to get started at Clash of Arm's La Bataille de Mont Saint Jean which combines their La Bataille des Quatre Bras and La Bataille de Ligny. I need to spend some time figuring out…Continue
Added by Nathan on May 8, 2018 at 3:00am — No Comments
There seem to be quite a few difference tactical/regimental-level Napoleonic wargames. Does anyone have experience with a broad range of these, enough to recommend one (or a series) above others?
I like the play-style of the Great Battles of the American Civil War system, and ideally I'm looking for something similar, but in the Napoleonic era.
I don't have much of a…
Here is the situation at the end of the first turn of my game of the Battle of Eylau (The Coming Storm by OSG) - note the shot-glass chit holder over on the bottom-left:Continue
Here's another composite image of the situation at 3pm, 1 July, 1863. Rodes' Division has struck against the Iron Brigade (and Wadsworth's Division in general) north of Gettysburg. Initially Cutler's brigade on the left attempted to hold their position against Rebel shock attacks, but, they lost three out of four results (shock combat really favours the attacker); and so the Iron Brigade decided to withdraw before shock combat instead of risking losses. They'll slowly pull back to the town…Continue
Little Round Top – 1700-1800 hours – ‘Race for the heights of Little Round Top!!!
This continues from my earlier report of the 1600-1700 turn (see here: http://www.boardgamegeek.com/thread/985670/little-round-top-... ). As I noted there, a lot is happening on a tactical level so I’m writing this up based on hourly turns (which take me a week of…
Added by Nathan on June 11, 2013 at 6:53pm — No Comments
Little Round Top – 1600-1700 hours – ‘The devil’s work at The Devil’s Den’
I’ve begun my third scenario of GBACW – Three Days of Gettysburg. This time I’ve stepped it up a little more and am taking on the Little Round Top scenario. This scenario focuses on the Confederate attempt to roll up the Union left (southern flank) on 2 July, 1863, the second day of the Battle of Gettysburg.
Looking over the field, the CSA begins strong, but they have no reinforcements. They need to…
‘Last Stand at Herr Tavern - Gettysburg’ or ‘How to employ a reverse slope defence and render enemy artillery useless’
This is my second run-through of the Herr’s Ridge scenario for GMT’s Three Day’s of Gettysburg (3rd Ed., 2004). In my first play I’d accidentally included Devin’s brigade, meaning the Union had far more strength then they should have. You can read that report here:…
Illustrated Session Report: The first shots of Gettysburg and the fight for Herr’s Ridge
This is an AAR of my first ever scenario of a Great Battles of the American Civil War game. I picked up both 3DoG (Three Days of Gettysburg) and RBoC (Red Badge of Courage) at the same time, but Gettysburg grabbed my interest so I investigated it first.
It took me about a week to read through the rules several times, and check many queries on BGG and CSW. This is a…
Cross-posted from BGG - http://boardgamegeek.com/thread/825874/the-most-beautiful-game-in-the-universe
The most beautiful game in the universe.
This is not a review of the gameplay. As such, people seeking to understand how to play the game should look elsewhere. Instead, this is a review on what makes Napoleon's Triumph the most…
Added by Nathan on July 9, 2012 at 7:20pm — No Comments
FOR IMMEDIATE RELEASE
MMP announce release of OCS: Small World in August, 2012.
Multi-Man Publishing (MMP) is pleased to announce the August, 2012 release of the thirteenth game in the Operational Combat Series (OCS) - OCS: Small World.
The thirteenth game in the series departs from the established norms by focusing on a fantasy realm: ‘the small world’ - a world that is too small to accommodate everyone.
Series designer, Dean Essig, commented that, ‘The scope of…Continue
CROSS-POSTED FROM BGG
I've just returned from a two week research trip in Canberra where I explored aspects of the Kokoda Track campaign (primarily 1942). It was a shocking, brutal campaign fought in what many soldiers have described as the worst environment on the world to fight a war in (these include veterans of trench warfare from…Continue
Added by Nathan on June 28, 2012 at 6:05pm — No Comments
I'm a little pissed off with OCS Burma at the moment.
I've been playing two games of the U-Go scenario simultaneously, one game (as the Japanese) slightly ahead of the other (as the Allies). The Japanese rarely have numerical advantage, but they have an AR advantage. They slip through the mountains and put the Allies in difficult defensive positions, but ultimately at some stage they need to attack the allies in order to 'press through' their lines (up to this point they can forage…