On Thursday evening, I played a couple of games of LnL: BoH with my friend Dean. I had played it a couple of times before, and Dean hadn't played it at all. The first scenario--"Rebecca, can you hear me?" (I may have the name wrong)--is a bit odd because of the night rules and the victory conditions. There was very little fighting because of the night rules--Dean (as the Germans) just wandered around the board (as per the rules) for a few turns 'til he ended up right next to a fire team. So I lit into him with my MG and ripped up his forces a fair amount. Most of the rest of the scenario was the Americans wending their way along the edge of the board until I got to the victory hex. Once there, I placed the Eureka beacon and won on the last turn.
The second scenario was "Road to Foucarville," with me again taking the Americans. This time, though, the outcome was very different. I don't really know how to advance over distances very well, so I made poor choices in approaching the town. Dean shredded a couple of my squads, and I had dumbly placed my leaders, so I had a big chunk of my forces shaken with no hope for recovering. I managed to kill one of his squads through melee, so I was able to force the Germans to make the withdrawal die rolls, but he never rolled a six. Even if he had, it would have been a ridiculous outcome--he clearly deserved to win.
I really like this game, but I feel like I've got a *long* way to go in learning how to play it even somewhat well.