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I'm a little pissed off with OCS Burma at the moment.
I've been playing two games of the U-Go scenario simultaneously, one game (as the Japanese) slightly ahead of the other (as the Allies). The Japanese rarely have numerical advantage, but they have an AR advantage. They slip through the mountains and put the Allies in difficult defensive positions, but ultimately at some stage they need to attack the allies in order to 'press through' their lines (up to this point they can forage over mountains, but they eventually get blocked by the allies somewhere).
In my game as the Japanese I launched several attacks at key/weak points, and suffered miserably in each, and ended up losing the scenario. In my game as the Allies, my opponent has launched two very similar attacks (his attacks were actually at worse odds), but he got attacker surprise, won the combats, broke through, and will now easily win the game.
I've really been enjoying the game to this point, but these two identical scenarios, with two similar attacks have come out with two CRITICALLY (ie: game-changing) different results.
Oh, and to add to the impact my opponent won Player Determination and went first (the turn after his combat and exploit) so the situation is way beyond repair.
I'm going to have a cup of tea, a bex, and a good lie down...