Price 1 line of text in this thread, plus give details of game to someone else, If you agree you may download the fully functional evaluation & developed for sale WarTactical

WarTactical469.zip 

 

http://www.datafilehost.com/download-e6b7ab31.html

its on a free ftp site dont know how good it is but it sounded good

more ftp free file hosts

http://www.filedropper.com/wartactical469

http://www.filefactory.com/file/2fhf0zqbgwcz/n/WarTactical469.zip

http://www.freefilehosting.net/wartactical469 

 

You may of played wartactical before, but this version is pre-release version before fancy graphics were to be added, It was decided to give away.

 

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Comment by Mark on April 19, 2012 at 3:43am

Thankyou Thomas, you realy did a lot of study on the game, I will makesure I check all this next version. you know your stuff Thomas I didnt think of most of this.

Comment by Thomas A Stevenson on April 18, 2012 at 4:59pm

OK, the first link worked fine.

Played the Armour scenario for about 30 minutes.

- I  assume I was playing the Americans but the color scheme made suspect I was controlling the Germans.  The icons or infomation area could use some Text information.

- Why not put the unit values on the units?

- Movement/LOF should be limited by Sqr(x2+y2) not max x or y.

- Would like some indication of the TEM under the pointer.

- I was constantly moving rather than firing, if the pointer is over an enemy unit the program should assume I want to fire at it.

- I would prefer a toggle button to switch between moving and firing modes.  Right button could then be use to cancel or view units/terrain.

- The overlapping of units made it difficult to pick out targets, maybe as the mouse moves there should be indication of the unit under the pointer.

- Because of the delay response I was never sure rather I had ended the turn, for all buttons there needs to immediate response (click?).  My speakers are not working so I might of missed one.

- This feature may be present already, but some idication of max fire and movement range. Ideal would be an alpha blended oval into map before drawing the units. 

- Or/also when I move the pointer out of range I would prefer the movement fire arrow to still exist but to stop at the max range line.

- Load/Save did not work for me or give any indication that they had did anything or had a problem.

 

You have done a lot of good work so far.

Comment by Mark on April 18, 2012 at 2:28pm

Hi Thomas, I'm glad you have spent some time trying it out thanks

Comment by Thomas A Stevenson on April 18, 2012 at 2:26pm

I'll give it a try when I get home.

Comment by Mark on April 18, 2012 at 12:50pm

there could be an hourly download limit too

Comment by Mark on April 18, 2012 at 12:48pm

also download acelerators/managers wont get the file on some PCs

Comment by Mark on April 18, 2012 at 12:47pm

Hi Thomas, thanks, I just tried first 2 and they dowloaded ok, but they can be a delay sometimes.

If you got the zip right=click on the file and choose 'extract all'

you will need a good PC to run it though, if you play computer games your sys should be ok.

Comment by Thomas A Stevenson on April 18, 2012 at 11:48am

The first three sites were blocked on my work computer, the 4th worked but I was unable unzip the file because it was 'archive'. 

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