January - Our second play of Warriors of God. We played the 100 Years War scenario. We were over halfway through it when we realized that we had the leader movement rules all wrong! Leaders can only cross a single border from a singe area each action impulse! We had been moving anybody and evrybody each impulse. Needless to say, we stopped the current game and will re-start next week. Also our first play of Lion in Winter (last week) was all wrong. How embarrassing for a couple of old hands to have almost played two whole games with a major rules mistake. If we had read the rules a little closer we should have caught it. Oh well, "once more unto the breach, dear friends."

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Comment by Steve K on April 11, 2009 at 3:21pm
Played the first campaign “Poland 1939” for the new “Down in Flames-Aces High” from DVG. Found it to be just as fun as the old GMT version. The first mission was #6 ground troops. The Germans got 12 VPs, clobbering the target with a Stuka and shooting down one P11 and damaging another. On target #2 the bridge, things started to go bad for the Germans. The bomb laden Bf110 was destroyed by a fuel tank hit, netting the Polish 8 VPs. Taking the initiative, the Poles knocked out the #6 ground troop target with the one damaged P34 medium bomber that survived Werner Molders’ Bf109. The last Polish mission against target #4 ground troops was wiped out completely by the Germans, but the Poles wound up with +7 VPS total making it a “huge” Allied victory. The Germans have to be very successful in each mission to win this, making it a challenge. My opponent was a first-time DIF player, and we was quite happy with the Polish win.
Comment by Steve K on March 29, 2009 at 4:29pm
Today we started USAAF from the World at War magazine.We got through three turns and will continue. I really like strategic bombing games so have been looking forward to trying this one. The cool things are (1) the USAAF player can't choose whatever German target system he wants to attack - he has to blindly draw taget group chits, (2) the effect of destroying any German target system on the course of the war is variable - based on a die roll, and (3) the Luftwaffe can manage his his fighter production types (within certain constraints) and therefore "custom-build" his own personal Luftwaffe. These make the game different from, say, Luftwaffe. The downside is that we still have some unresolved issues on how to computer the German fighter production. There's a neat game here, just needs some more clarification as the guidance in the CSW forum somewhat inconsistent.
Comment by Steve K on March 15, 2009 at 8:33pm
Finished our 2nd try of the Warriors of God Lion in Winter scenario. This time with the correct movement rules! The French faction held England for most of the game and the English faction held central and northern France. Near the end, the English faction expanded over western France with the French faction holding most of eastern France. The French had a pretty good victory - about 15 VPs, I believe.
We also had time for a first-time try of Paul Koenig's D-Day Juno Beach battle. This little tactical battle was a lot of fun. Many tough decisions, a lot more than we expected from a "small" package. The Germans beat the Canadians 5-3.
Comment by Smitty on March 1, 2009 at 9:23pm
Today finally set up Drive on Kursk. It is set up on my brand new old wooden table that Katie's grandparents bought as their dining room table in 1926!
Comment by Steve K on February 15, 2009 at 7:15pm
Two games of No Retreat! this afternoon. We got to switch sides, both German victories by Turn 6. I think we've figured out what mistakes the Russians should not make - the game seems unforgiving to early Russian mis-steps.
Comment by Steve K on February 1, 2009 at 6:21pm
Finished the 100 Years War scenario of Warriors of God. We fought 100 years and it all came down to a net "0" VP level - a draw! It could have easily gone either way. What more could you ask for? I have read complaints about the "luck factor" involving die rolls for leader deaths, area control, etc., but it seemed to me that the die rolls pretty much evened out between both players in the long run. The French seemed to be far ahead through mid-game, but the English came back and took it in the last 30 or 40 years.

We also gave No Retreat! (VPG) a test run-through (4 turns). We were both impressed with this little Russian Front game. It seemed to give you a lot of Russian front flavor in spite of its size. The event cards added more than I thought they would, even though its only a 24 card deck or so. We will try this again "for real".
Comment by Steve K on January 22, 2009 at 3:22pm
Re-started the 100 Years War scenario in Warriors of God. I think we have the rules down correctly now. French are ahead with 3 turns left, but the English are currently getting closer every turn.
Comment by Sagrilarus on January 5, 2009 at 9:10am
Blitzkrieg comes to France 500 years early.

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