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Volko Ruhnke is our guest, and boy, do we have a lot to talk about. From Wilderness War to Labyrinth, from Andean Abyss to the next games in the counterinsurgency series, we've got it all. How do you portray guerrilla warfare and terrorism in wargames? Why haven't there been more games about the most frequent conflicts of the last century, the internal ones? And what's a Tupemaro, anyway?