Is it just me or does there seem to be a lot more errata being found in new releases lately? I wonder if we (as gamers) are expecting too rigorous a publication schedule from our favorite publishers. Is our impatience the cause of the errata because games are being "rushed" into print? Is it because there is a lack of playtesters or blind playtesters to ensure that items are being caught before they are being printed?

What say you?

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Comment by Brian Blad on January 23, 2009 at 10:50am
Not a chance Uwe. There are only so many blind playtesters and proof readers available. I'm coming to the acceptance stage that no matter how much time is taken with a product, someone is going to find something that is not correct. Guess we have to be thankful for the Internet and downloaded errata/rules.
Comment by Uwe Eickert on January 6, 2009 at 11:04am
I put it down to simple stupidity! :) For Conflict of Heroes, I had my editor review it at least a dozen times for spelling, etc. I read over the rules at least 3 times when they were finalized. Then when the rules hit the street, I would be told where an error was. I would read the section and not see it! So often, I guess my mind sees what it wants to see and not what is really there......

Or, I may just be plain stupid. :)
Comment by Stephen Braund on December 19, 2008 at 8:06pm
I've found that publishers give you no time at all for proofing, and then it takes forever to hit the shelves, which is annoying because a little bit of time at the beginning avoids mucking about at the end. The slicker the publisher the more this attitude will prevail.
Comment by Jim Werbaneth on December 18, 2008 at 12:03pm
It could be a combination of both patience and impatience. We're patient of lapses in new releases, sometimes impatient to get them yesterday. It adds up to a combination in which the customer has a lot of tolerance for problems and yet sometimes puts unreasonable demands on the publishers. Then too, over the years publishers have been guilty of promising games according to their own unrealistic timetables, and weren't always the best at allowing themselves slack for developmental issues or even problems with printers.

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