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If you have not had the opportunity to read German historian Norman Ohler's Blitzed, the least you can do is trek over to the (free) BBC History Magazine Extra Podcast website and give it a listen. It will change your view on the invasion of France.
Absolutely yes. If a game has rules for fatigue, there could be some initial advantage to the Germans, as they tweak their way to alertness, but then if the campaign goes on too long, then there would be a crash, and a loss of effectiveness and perhaps an entire halt to operations as they recover.
This also has me rethinking the panzers' halt before Dunkirk. Was this because of mechanical wear and tear on the vehicles, or more because of the drugs?
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Introducing a New Generation to Wargames
Harold on Games #27: Bruno Sinigaglio Interview [podcast]
303 Squadron (Hobbity @ Kickstarter)
Campaigns of Montrose Unboxing [video]
The Chosin Few Review
CounterFact, Issue 11: Czech Legion (new from One Small Step)
No Enemies Here, S2 Episode 33 [video]
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Cataclysm: A Second World War Replay
Wargameleague PBEM DEC 2019 News
Osprey Publishing December Specials
Cold Confusion: The Soviet Raid on Iceland, 1985 (new from High Flying Dice Games)
Homer: Weaponry and Command
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Innocent III and the Origins of the Order of Sword Brothers
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