Is the Arcane Economically Sane (for Game Companies)?

Over in the Facebook page for Lock 'N Load, Mark Walker asks an interesting question:

"Obscure wars...really? Some in the industry seem to feel that the key to increasing sales is to design games on rarely-covered topics. I feel that rarely-covereved topics are rarely covered because it is rare to find someone with an interest in them. What do all y'all think?"

There's been no shortage of games on the arcane. GMT recently published another in the Musket and Pike series, this one on the Scanian Wars (say what?), NOTHING GAINED BUT GLORY, as well as PENSACOLA in the Battles of the American Revolutionary War. MMP just released KING PHILIP'S WAR. Red Sash Games, a company that seems only interested in the extremely obscure, redid their CHARLIE'S YEAR game on the Jacobite Rebellions. Of course, none of this is much news to anyone these days. We've seen games on a great many little known topics in the past decade or so--and not just from the DTP crowd, either! GDW was known to do games on esoteric subjects back in the day, but now it's practically "mainstream."

It must be working--the bigger and more popular wargame companies like MMP and GMT are cranking these games out! Anybody ready for a go at A MOST DANGEROUS TIME?

We find a fair amount of opinions on that topic on the Lock 'N Load Facebook page. What do the Social Website grognards think?

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Comment by Jim Werbaneth on October 30, 2010 at 9:22pm
I think it's a great idea. This is a great way of breaking out of the standard choices, and giving people more options, not all of them in the safe zone of Waterloo/Gettysburg/Bulge. We can get new games on fresh subjects, and that can give gamers more reason to add to their collections.

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