Had a great first "real" game of Paths of Glory today.  My wife and I tackled it in between running around our kids who have chicken pox.  Some highlights/notes of the session:

 

  1. The deluxe version that we have (GMT's 2010 reprint with the stiff board) is really nice.  The components are superb.  But... for some weird reason we found a lot of typos and editing errors on the cards.  This seems to be a bit surprising because it's like what, the fifth printing?!  Also, did I lose the Blockade marker?

  2. The game and rules itself are terrific.  Every review that I read that mentioned it was a "game" first and a simulation of history second were soooo right on.  It is a great game.  Every card play is ridiculously important.  But I can totally see how after 1.5 games (half game was the intro scenario we played) that the narrative of PoG can be all over the place.  But so what.

  3. Peace Terms.  Why?

  4. Indispensable for learning the game were Eric Brosius' notes on BGG (available here).  It's sorta like a sidebar commentary on why certain rules are the way they are.  Highly recommended.

  5. Exceptions to the rules made sense.  We're pretty sure we caught all of them this time around.  Our one big rules booboo mistake in this game was in putting in the CAN and AUS corps reinforcement with a regular BR corps reinforcement card.  In the end it didn't matter.

  6.  Lessons learned?  First, ALWAYS watch your supply line, especially the CP.  Going first every Turn is great but the AP is always lying in the grass waiting to CUT YOU OFF.  Second, don't stack multi-national hexes unless you have to.  

We had a great time.  We'll be tabling it again when we need a break from Twilight Struggle.

Views: 189

Comment

You need to be a member of ConsimWorld to add comments!

Join ConsimWorld

Comment by Lewis Goldberg on April 18, 2011 at 3:05pm
Great comments.  I've been thinking of picking this up some time.
Comment by Ernie Lo on April 12, 2011 at 9:05pm
Thanks Joel.... I knew I saw it somewhere...
Comment by Joel K on April 12, 2011 at 11:03am
When the Blockade event occurs, flip the VP marker over from its initial yellow side--the back is red and says "VP Blockade".
Comment by Ernie Lo on April 3, 2011 at 7:49pm
You'll be happy either way.  CC is an awesome game.
Comment by Paul Lipps on April 3, 2011 at 7:00pm
Thanks for the session report. I nearly picked this up during the 50% off Facebook promotion that GMT Games was having, but purchased Combat Commander: Europe instead. I should have just purchased both since it was 50% off but I was trying to be good.

Help Center

Latest Activity

Mike Raymond replied to Donald Egan's discussion Looking for OCS vassal opponents in the group Vassal War Game Players
"Please consider joining a new concept game. WW2 Global Conflict You can play using Vassal. In fact…"
16 hours ago
Mike Raymond joined Charlescab's group
Thumbnail

Vassal War Game Players

A group for sharing and creating vassal log files of games to share with othersCharles CabellSee More
16 hours ago
Mike Raymond replied to Mike Raymond's discussion Looking for a few good men...
"Here is the Player Manual for this game. File Download as pdf"
17 hours ago
Mike Raymond replied to Mike Raymond's discussion Looking for a few good men...
"Here is the Web Site for the game: http://ww2globalconflict.webs.com"
17 hours ago
Mike Raymond commented on Mike Raymond's blog post Calling all WW2 board gamers!!
"Web Site for WW2 Global Conflict is http://ww2globalconflict.webs.com"
17 hours ago
Otto Harkaman posted an album

SPI Fast Carriers

Zuntzu module of SPI Fast Carriers
yesterday
Otto Harkaman posted a photo

starfire_zuntzu

Starfire Zuntzu module almost finished
yesterday
Mike Raymond posted a discussion

Looking for a few good men...

WW2 Global ConflictWW2 Global Conflict You are invited. This new game concept depicts the global…See More
yesterday

Groups

Events

Members

CSW Related Links

© 2020   Created by John Kranz.   Powered by

Badges  |  Report an Issue  |  Terms of Service