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note:the 1st part i just posted on the AAOCRETE forum.-*loud knock whilst i was in the bathroom-me "just a sec" opens door mailman "here you go" when i finally opened the box i found this 60%punched game in very good condition-the mapboards are sturdy-the what-if "malta" mini game has a fine wood simulation on the back of the mapboard. flicking through the rules it all came back "night" rules,"landing" direction rolls. both are great-the malta gm is a real gem-it has the added virtue of fiting on my nightstand. zuntzu fans with exp/ designing mods do contact me-i will help in any way(do not have a scanner,but can hunt down maps,counters etc. with a little time i'm sure. hope everybody has a great time through the new year!
it suddenly struck me as i flipped through the counters and mapboard(and yes A LOT of it is nostalgia)but the reason these type of games strike such a chord and survive(even prosper based on this site) is very much the same reason one reads or enjoy's listening to a recording of say dylan thomas reading his" child's christmas in wales"-these games with there abstracted colourful units,symbol laden maps etc., let the player(s) "fill" in the gap that say a video game or movie cannot. they give just enough information to render the "feel" of a situation,but leave room for the imagination to roam and "play" . this truly "interactive" nature of these games that engage the mind and imagination excite the mind in a very different manner then other "game" media/medium's-quite remarkable after all these years......