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Yesterday I managed to play a complete game of Warriors of God with my wargame-buddy Luca.
Actually, we played two times before, in a game club, but we could not get to the last turn before the closing time...
I played the English, Luca played the French. I won on points (four or five, I don't rememeber exactly).
We had a very good time. Probably WoG is the most enjoyable wargame I have ever played.
There's a lot of narrative, a lot of twists. The leader death phase is absolutely the most fun part of the game.
- please, DO NOT die, my young and brave 2-5 longbow leader! (and then you roll 1...)
- please, DIE, my useless, old and royal incompetent 1-1 King (and then you roll a 6 and the lucky bastard survives...)
However, I think the game is not remotely frustrating. Good gaming decisions will always be rewarded and there are lot of hard decisions to take.
Do I spread my forces trying to take control of more areas or do I concentrate them to take one objective?
Do I offer siege? Do I reinforce Normandy leaving England partly unguarded?
Do I spend my impulse to remove enemy influence on this area or should I move another leader to that area?
I think we did a lot of mistakes and didn't play very well, but I learned a couple of things.
Sieges are the key to protect and to mantain control of II/III-value areas.
On the other side, majority and influence removal are the key to avoid siege, win battle and eventually gain control of the area.
We rarely used the "remove enemy control marker" action, but I think it's probably the most valuable and useful action in the game.
Since it's very hard to get majority in an area, mainly because of the movement and "flypaper" rule, it's hard to accomplish influence removal.
But this is were the player's skills - not luck! - come in play and can decide the match.
WoG force you to think strategically, to decide a plan to follow, to think about your next two or three turns.
WoG also force you to adapt your plan to an unexpected event, to a contingent situation, to get the best out of the worst situation, to evaluate and seize a sudden opportunity.
This mixture of careful strategic planning and continuous tactical twists is what I love in a game.