Super Fantastic Gaming Hour was the voted on name (from a list) that our local Euro-gaming group uses. We meet at various friend's houses on a nearly monthly rate. SFGH has a guild on BoardGameGeek.com. I'm hoping to get CC:E played at the next gathering.
from what i have read about the lastest Cobra version, i will not be getting it, sounds like a complete do over and since its my favorite game already, why do I need a different game, I was jsut looking for a better map and maybe better counters.
Yeah, I'm sorry about that, Skip. It turns out that I have a week-long annual meeting for my office and it's in Chicago the week you mentioned. I'll have to be searching for some local gaming action, myself.
Uh, we had plenty of stock? At the same time, sheets of counters, maps, etc. just don't take that much space. I think the shipping department was all of 5,000 square feet, lined with steel shelves holding the parts for games. We kept assembled games in the small storeroom upfront. Its nothing compared to the modern inventory for a small manufacturer these days.
Oh, Dunnigan pretty much "designed" everything. But the amount of design you got as a developer varied on the amount of time he had. In his defense, running that company at that time was a lot of work, and he had a fixed schedule of games to get out. Remember, we were committed to at least one game per month just for the magazine, not to mention any other projects that were underway.
Dunnigan's technique was to sketch out the basics, then hand it off to a developer with a deadline. My pal Tony knows all about that, he had several Dunnigan Deadlines to suffer through. Agincourt was the first and the worst, kind of a "proving ground" for Tony.
See, Tony was a vietnam vet, with a lot of knowledge about modern warfare, helicopters, tanks, etc. And *no* concept of 14th Century Warfare. Hence, the classic battle between French and British Knights in the mud...
Panzer Gruppe Guderian was a complete surprise for many of us at SPI. The game was sooooo good, and so tight, and so playable, that all of us who were *not* involved in its development were startled when we got it and played it for the first time. There was a period of about a month when we all kept complimenting Rich Berg on that game...