Nick
  • 49, Male
  • Namur
  • Belgium
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Your introduction to consim gaming:
Hello, a few words to introduce myself: I am a graphic designer , i like wargames and Strategy games since my youth ... I am currently working on several projects wargames as well as a pc strategy game ...
I intend to post information on both my boardgame project and my pc game project....
Your favorite game(s):
The fleet serie, The next war, Gulf Strike/Aegean Strike serie...Nato ect....
What game(s) are you currently playing (solitaire, FTF, PBEM, etc.) or wish to play next?
...

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Nick's Blog

a New Terrain in action : Lakes



a few screenshots of a new terrain : Lakes tiles



lakes tiles may represent lakes or fjords, for example.

the movement is allowed along the land hexsides but prohibited on the water… Continue

Posted on May 24, 2009 at 8:16am — 1 Comment

The new version of the Map Editor




Here are some screenshots of the new version of the map editor, with the new user interface, and some new Editor functions Continue

Posted on May 22, 2009 at 7:00am — 2 Comments

Some news Screenshots of my game project...

The project is progressing well...

Please, for better resolution, look at my photo page...



Planning orders phase :



The Unit menu orders: ">

Movement range in hasty Advance: ">

Movement range in Administrative Advance: ">…

Continue

Posted on June 22, 2008 at 4:30am

Another Screenshot

Ok, a new screenshot, "The next war" map in progress, zoom Out level...

Posted on May 26, 2008 at 11:39am — 3 Comments

Some terrain tiles...

Some examples of Terrain Hex Tiles, so you can perhaps understand how the graphic engine works....

Posted on May 25, 2008 at 10:37am — 2 Comments

Comment Wall (15 comments)

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At 3:17pm on May 31, 2011, Avon Pok said…

Hi Nick, just stumbled over your map editor.
It looks great.

The graphical appearance is just what I'm looking for.

I need topo style hexmaps for a project I'm working on for the program ZunTzu.

Is your editor a private tool or can i get it somewhere?

At 2:14am on July 6, 2010, Tarrith DoUrden said…
Hey Nick, have to say your map editor looks awesome. I've so wanted to use it to create pen & paper style hex maps for my D&D group. I've trolled the internet trying to find something close to what you have made and I keep finding my way back here.

Darn fine work mate.
At 10:42am on May 28, 2009, Andy Brown said…
Hey nick that tool looks interesting - throw me on your list if you need assitance...
At 5:34pm on May 25, 2009, Kevin Rohrer said…
It looks really good. I hope you finish this as I would like to buy your map editor so I can do the map for my own game project.
At 8:21am on June 23, 2008, Nick said…
my game project is based on the gulf-strike/Aegean Strike game... more precisely, an adaptation of the games mechanisms ,and a revised and amended version of the rules ,found on the net...Je vois que tu habites au Luxembourg...tu parles français ? ce serait plus simple...
At 6:10am on June 23, 2008, Rince said…
The scale of the Strike games was around 28 km a hex so the scale of 25 km should do the trick without corrupting too much of the data. Count me in for any testing!
At 12:50am on June 23, 2008, Nick said…
Hi, Rince....
Why not ... It is possible to print the map that I created with my editor map, or why not create one that is more wide-scale ... the scale is approximately 25km per hex for my map.
When the map editor will be a little more finalized, I intend to make beta test with a few people ... If you want to be ....
At 1:34pm on June 22, 2008, Rince said…
Hi Nick, I am working on a project of a Central Front war in the late 80's, NATO vs Warsaw Pact. Rules based on Mark Hermans Gulf/Aegean Strike system. I could need a hand for the map!
At 6:17am on May 18, 2008, Nick said…
Yes , on Windows Xp and Windows Vista....I take note of your interest to participate in Beta test
At 5:27am on May 18, 2008, Giorgio Clavelli said…
If it will run on Windows XP, count me in, for the testing.
Great work so far.
 
 
 

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